My one problem is with the game placement. Having the WASD controlled game on the right side and an arrow controlled game on the left constantly throws my movements off. If they were switched, with the green game in the lower left, I think I'd have a much easier time with this one.
Interesting and fun at first, but it falls into one of the worst ideas to come from MMO's which is faction grinding. Make the endgame monotonous and irritating. Completing all of the quests for a faction should give you more than enough faction points to max them out, not leave you with a couple thousand more to grind.
A little on the easy side, beat it on the first try. But this is a fantastic little pick up and go game for when you got five minutes to pump some adrenaline.
As to all the comments about it being repetetive, aren't all games?
As a fan of Diseased Productions, I have to say, I was quite dissapointed with this game. Between the sluggishness of the controls, (which on gets worse as the debris piles up) the powerups that give no discernable power increase, enemies that do absolutely nothing, and the aforementioned the slow timers, there is very little depth or reason to play this game other than aquiring the badge.
Actually I think the subject was poor, while the technical execution was very good. The destructable environment combined with the ability to interact with almost anything at hand makes for very interesting engine.
Note to the creater: When you slap the Matrix label on anything, it generates certain expectations. Go with your own idea, even if you keep the sprites, just drop the matrix bit and this would probably be rated even higher.
> dz2001
Well, practice makes perfect, and I believe that you're already showing you're a pretty good game maker. A little more polish and a little tweaking and you'll be an excellent game maker. Keep it up.
I have to agree with SirMustapha, this game is every bit as much fun as SFA5 wasn't. Very little trouble in the way of lag, a fun variation of the base defense game, interesting power-ups, good energy/power balancing, visually dynamic and active. My one quibble (and it that's with most of your games, not just this one) is the lack of hotkeys (such as weapon cycling) and the lack of a pause function.
Otherwise, an excellent job with this one.
I have to say I really disliked the control scheme for this game. While draging and pulling is alright for a stationary game like Bowman or something, its not good for a game requiring great precision. Otherwise an interesting game. P.S. it needs an evil mode where getting the right color kills the people instead of saving them.
Very simple adjustment, the option to drop your entire hand and redraw, in addition to the single card discard. It's better than being stuck with a bunch of unusable cards, and prevents stockpiling strategies.
Sadly, like some games of this genre, the abilities and weapons you get increase your power expoentially, making the game exponetially easier as time game progresses. Other than that small issue, the game is quite well done, and very messy. Just what the zombie killer ordered :)