One thing that needs a change is the inventory/equip. All items disappear after a round. I have no problem with the gems disappearing, but the items should still be there. For example, I've got a great sword but I find one even better, so I unequip my awesome sword for the super awesome sword. But before I can equip the super awesome one, the round ends. This has happened to me several times and gets rather annoying.
Good game, just finished easy and I'm now rather bored with the game. The final pieces are just ridiculous, go all the way in 4 directions, 8 on the centaur. It just ruins the game.. Sure, in chess you have the queen, those towers, the horse guys and those diagonally walking weirdos, but atleast there the lineups of the different units are better. The diagonal weirdos are positioned so that if someone steps right in front of the king, they can instantly kill them. Here, the pieces are pretty much random, no real placement behind them, which allows for either extremely quick games that take 2-3 moves or impossibly hard ones where you can't really do anything due to the opponent having a placement tons better than your own. Should be turned into a set placement, "That soldier" stands "there" every game, while "this soldier" stands "here". Good game though, nice thinking, fun with the evolving board. Can be made into something much greater though.
Love how I accidently succeeded in the puzzle where you gotta make those big 'ding dongs' ding dong. I didn't even look at the paper above xD I just clicked them in random order. Succeeded on first guess.
I admit, it was fun. But WAY too easy. The dragon didn't stand a chance against me, I was slashing at it like crazy, having finesse selected, and it didn't ever bring me below 4/5 of my health. The health regen is way too great. I felt like all I did was constantly button-mashing.
3/5. Good game, just one problem. Way too luck based. Sure, have the damage range from X to Y but don't friggin' add a miss chance to it, unless the enemy actually has a dodge. I mean cmon, how can you miss with a baseball bat against a friggin' bug?
Found what I believe to be a bug. In the upgrade menu, if you go to page 4 then click the left arrow, to go to page 3, you are taken to page 2 instead. This is what happens to me, atleast. + this comment if you have this issue, for the creator to see.
Fix defense quest battle system. I hold the unit above one square and it shows as if I'm on the square above.|O|O|X|
----------------|O|X|O|
----------------|O|O|O|
----------------|Q|X|O|
----------------|O|O|X| <--- I hope someone understands that. O being empty squares, Q being where I hover my unit before choosing a place to move to, X being where he will shoot.
Good game.. Although should be balanced a bit more since the enemy is kind of overpowered after level 10. I've only gotten to 14 though, anyone can help me with that level?
This might be a bug:
One of those big fat cleaver zombies came, I shot him 4 times, the amount needed for me, and he didn't die. I kept shooting him about 20 times until he finally died.
I was aiming at his core, so I didn't miss. There was blood coming from him when I shot him, aswell.. Using the starter weapon.
Is anyone else getting stuck at about 50% on the loading screen? I am, and I have no idea what causes it. I have played this game before, on kongregate.
Great flight-launcher game. But as alot of other people have commented, add some sort of sandbox mode. I bounced so friggin' much in the end so that when I won, I could probably have gone about three times as high, at least. Besides, I only managed to get all my stats half-full. Good game, though, good game.