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Game comments and reviews
Apr. 23, 2012
How does it make sense that a destructive beam does not destroy everything in it's path? I should be destroying everything in the path of the beam, not just where my mouse is.
Apr. 22, 2012
Both input A *and* B end up being sticky for me. It's making it impossible for me to have any control whatsoever.
Feb. 12, 2012
Hold keys fail on me pretty much all the time no matter what browser I play on, even if pressed on time. The few times it actually registers it it usually drops it halfway through the hold note.
Feb. 09, 2012
I made the opponent's health go to -100, now I have to wait until he heals to 0 for him to die. Seems like an easy fix.
Jan. 23, 2012
You should be able to glide if you still have your wings but your fuel tank is gone.
Dec. 25, 2011
I can't tell what skills I've maxed since if I try to level them past level 5 they'll just keep reappearing as options at level 5. Also black damage text is hard to read when there's swarms of black colored enemies and attacks.
Nov. 27, 2011
Kind. Of. Like. Metroid. Inlcuding. Ico. KOLM II
In the hard mode boss, you should at least be able to attack the boss as soon as he does his special, where he's kneeling down with an opening. It's very unfair that all my hits miss when he does that and I end up getting countered as soon as his invincibility frames wear off.
Sep. 26, 2011
Could use more songs, if you ask me. Hearing the same two songs being recycled again and again gets a bit dull. Could've gotten songs to be more tailored to each stage's theme.
Aug. 19, 2011
Physics need much improvement. Jumping is frustrating, especially when you have to go cross portal and onto a new platform. At least lower the height of the platforms, I can't count how many times I've had to do a jumping section again and again because I keep dropping because I don't jump at literally the *last* moment. It's not challenging gameplay, it's just annoying.
Aug. 13, 2011
Does Cantering actually change anything?
Aug. 11, 2011
The blind ones are a bit frustrating, especially if one ends up being the last enemy left on-screen.
Sep. 28, 2010
I think you should make the numbers on the stages on the map a bit bigger, they're barely visible at all.
Sep. 09, 2010
I can't tell you how many times I've accidentally quit in the midst of a great game. Add a Y/N popup should one click the Quit Game button.
Sep. 06, 2010
I don't know if the option is available already (I've only just arrived at the final boss) but if it isn't, you should be allowed to carry on your clear game data onto a new game, so you can quickly pass the hard/epic difficulties to not have to waste too much time on the medals, should one not have chosen to immediately start on the harder difficulties. 'Cause I *really* want to see what that last secret area holds.
Aug. 31, 2010
Actually, Retrocatalyst, "World Map" can still apply since it's a map of each "world" so to speak.
Aug. 24, 2010
This is possibly the worst of the three, the controls were frustrating, the bosses had annoyingly tiny weak points your weapon was weak as hell, having to return to the machines to recharge your shield was a pain and took about the same amount of time as it did to simply die, making it pretty useless to recharge, the fact that most enemies could attack at a 360 degree angle while you can only shoot straight in front of you is a pain, and it only gets WORSE when you're trying to use the auto harpoon, especially to kill that damn fish boss. I expect much better.
Jul. 07, 2010
I think the game branches out too simply. Basically you choose between either weapon, each gives you two location options, each place gives you the option to fight/woo, and then you'll either "win" or "lose" depending on the option you chose last.
May. 26, 2010
Found something weird if you press CTRL + T while in-game. o.o
May. 10, 2010
So then... it's EVE online? In a flash format?
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