2/5. Controls too floaty, platforming too unforgiving at times. I understand the game is supposed to be difficult, but difficulty shouldn't be tied to the controls not working well or forcing you to replay an already difficult section because of an unforeseen pitfall. A game can be fairly well put together (and even get a badge), but that doesn't make it good.
Gonna be one of those guys. A great game among it's type, considering launch games are starting to get over-used. My biggest complaint is the hit detection; it's highly vague, I'm not sure whether or not I'm hitting something, and the hitboxes seem to change unfavorably as the game progresses. Still another solid game from Nerdook, understandable with the kind of schedule I'm sure that is undergone here. 4/5
When this game first hit Kongregate, I thought it might has some promise, but I quickly didn't like it. Even worse now, somehow it gets badges. Bad move there. Gameplay is already stale, so there has to be something to make it different. This game isn't. 2/5
definitely a big thumbs up. This is doing a racing game right. Kinda makes me think of Music Catch with cars for some reason. I'm not one to complain much about upgrade systems, so this passes as a 5/5 for me.
I do agree with Nerdook's disclaimer that you should at least play the game before giving it 5/5, but he's gotta realize, a lot of these people do play it first; this is another great 5/5 quality game.
This is another game in a semi-played out genre. The physics are too tight for my particular liking, and the game seems highly frustrating at times. There isn't any expanding level to the game, just more over placed obstacles with no pay-off or real gain. 2/5