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Game comments and reviews
Sep. 20, 2014
#ISSUE Why on earth can I NOT click the "Start Playing" button??? I even downloaded the standalone version game (exe) but still having the same issue...
Sep. 18, 2014
This is just ... beautiful. I have never seen a more entertaining way than this to teach components that compose us and everything around us. I've taken this stuff numerous times back at school and at some points it felt quite dull, but this game makes the learning process extremely fun. Wonder if you guys could drill down even to strings :) (As in String Theory which I whole-heatedly believe in) Since everything is actually made of waves/strings of energy, even quarks. My review: GUI looks awesome; gameplay is smooth and challengingly addictive; and the benefit of the game is outstandingly unique... By far the best way to teach children/remind educated people how the world around us ticks. String Theory: https://en.wikipedia.org/wiki/String_theory#Overview
Developer Reply
Wow, thanks! I think a string theory game would be tremendous. How cool would it be to have a game that teaches something non-trivial about that complex field?
Sep. 16, 2014
Blood Physics REALLY need some optimization, just put some extra IFs there... I recommend making lighting and trigger-lazes/buttons etc.. ignore blood particles.
Physics Blood is already pretty tightly locked down as far as optimisation goes: They don't collide with each other or trigger other items' collision events, nor are they included in raycasts or shadow calculation. It's simply the fact that the setting literally replaces every blood particle spawned with a tiny circle body, and the physics engine really isn't meant for that sort of thing in the long run.
Glitch: Weapons in slow-mode still hit blood when Physical Blood is ticked.
Sep. 12, 2014
This is really genius... I congratulate you for your success... Can't imagine how you guys did it with simple scripting languages! The lighting, the triggers... I just can't believe it.. Awesome work!
Jul. 31, 2014
Also, crouching speed is to fast. Needs to be nerfed down.
Cool game :) Though, Prop-Player's mesh need to be transformed to the corresponding tag so the controlling player himself and his prop-team mates would see what item he's mimicking.
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