Awesome music. Sometimes it's hard to see enemy shots when the screen is filled with fireballs, blue powerups, and gold/silver rupees. I recommend getting an editor for the plot and script of the second game, because the characters and all of their interactions are extremely awkward. I know it might be annoying or hard, but for the next game, do NOT use resized/recolored bosses as normal enemies, that always gets on my nerves. Also, why does the EIS have multiple Bumblebees?
Actually, I like the premise and the idea. Never played the first one, and I'm not going to try it, but I think a clock is better. I hate wasting time clicking the speaker. Also, there were a few times things got a bit... screwy. For instance, after I filled the thing on the cabinet with water, I couldn't turn screens until I fumbled with the microwave-oven for a minute or so (and accomplished nothing). Also, since this is unfinished, PLEASE take the time to get a proofreader. Your intro switches tenses almost every line. It's really, really annoying. But other than that, it could be okay.
First of all, not cool. Don't post a game until you have a workable version. It's rude.
Second, is the game about StarCraft, Metroid, Space Marines, or some combination thereof? Conflicting avatars/descriptions are confusing. D:
Okay, so it's not so bad. Except that it's Shift. It's like if Shift was, I dunno, a word processor or Notepad or something, and instead of flipping you just turned on wrap. The rotating, the graphics, it's all Shift. Maybe this is a "tribute" of sorts, but this is too much like Shift. But besides that, it's okay.
Uh, well it could have been at least decent. Why does the description say "on God mode" when there's no difficulty? Do the Muk splats blind you just from rolling over them? If so, bad idea. Last I checked, Muk is purple; why are his projectiles green? No music, also depressing. The Pikachu is cute, though, and I like the Pokedex. Pretty bad, though.
(Sorry, again.) Wtf. Wtf is this crap!? I mean, they obviously need to go back to elementary school; their grasp of the English language is pathetic. The voices!? Wtf! And that last journal thing was way too long! Were the pages ripped before they were writing, or did this cult just have the foresight to write around any possible rips/tears in the papers? How does one kill those... people? Maybe I just suck at this game. The "art" is unforgivable. This game is crap! If it's unfinished or something, don't post it yet! I really think kong needs to make a zero star rating. Plot is actually okay though, just don't give it to us ALL AT ONCE! Ugh.
Why hello there, door. -.-
I have an inventory. Why can I not use items?
Even with a plot this notsogreat, this gameplay is horrible. I would like to let you and your team know that you have failed to make a scary game.
Okay, not finished yet, but first of all, Haltic? Second, why is a church calling a cult? Even if this is some sort of set up or anything, don't you think that the cult would be suspicious of getting called by a church? And lastly, the note. "If you are reading this, then I have already when to fight the good fight." Come on. I can stand that it's written in what looks like MS Paint or something similar, but at least get the English right. And this Albert Wes... West... Wesington(?) guy sucks at hiding stuff. Oh, almost forgot. I couldn't pick up the rib...?
Pretty good. I think it's one of the best mech flash games. I really felt like the secondary objectives were part of the main objective, though. I never had to run around or anything trying to complete them, which was nice, but it made the whole "secondary" part sort of melt away. Weaponry was nice, but the final weapons (on kong, anyway) seemed like a let-down to me. And I never got any stars on time for my first run-throughs. But, it was good.