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TheMonkofDestiny's Comments

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Zomgies 2

Play Zomgies 2

Aug. 29, 2016

Rating: 28

Oh right, now I remember why I quit playing this some time ago. The control layout is terrible and the mechanics are sloppy.

Reach the core

Play Reach the core

Jan. 20, 2016

Rating: 0

The sense of accomplishment had from unlocking the candy drill is short lived when you realize there isn't much else left to actually do with it.

Curl Up and Fly!

Play Curl Up and Fly!

Sep. 03, 2014

Rating: 2

Overlapping springboards and mines are too frequent. Maybe consider making a new object out of that like a springmine that combines the effects of both.

Dead Zed 2

Play Dead Zed 2

May. 02, 2014

Rating: 2

Max shooters at 94% effectiveness, max melee attackers at 94% effectiveness... what am I forgetting? Oh yeah, a seemingly immortal elderly couple assigned to search (no one else, those youngsters just get in the way!) and their grandson assigned to the assistant role. After that it was essentially coasting to the end.

Battalion Commander 2

Play Battalion Commander 2

Jan. 14, 2014

Rating: 1

Fire Proof Spray perk is unlocked after completing the mission that requires setting fire to the squad leader 5 times.

Cyclomaniacs Epic

Play Cyclomaniacs Epic

Oct. 03, 2013

Rating: 4

Rick Roll - use the Ricky Roll character and do a roll.

Cyclomaniacs Epic

Play Cyclomaniacs Epic

Oct. 03, 2013

Rating: 3

Nice to be rid of checkpoints (finally). The Monster City back wheelie challenge needs a re-balance though. 10 seconds eats away a significant amount of time in a level that's already deliberately short with it. I can pull off the 10 seconds necessary but find that I'm always in need of a spare 3-5 seconds necessary to actually make it across the damned finish line so the challenge registers completion. Even if I cut every corner, grab every accelerator and go as high as I can with the boost it still ends in a failed state since I can't cross the finish. Either a time extension on the level overall or a lessening of the time needed for the wheelie would be massively appreciated for that.

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Aug. 21, 2013

Rating: 20

Difficulty curve goes from medium -> impossible which is immediately going to turn away anyone not familiar with these types of games. Having a bigger group of slower songs to begin with and then transitioning over to the faster, more complex key combo songs would have been a smoother balance. The same can be said of nearly every Super Crazy Guitar Maniac installment though. You get one song you can possibly get close to perfect on (if you're willing to practice on it), then the rest end up putting your fingers through the wringer.

The Endless Zombie Rampage

Play The Endless Zombie Rampage

May. 18, 2013

Rating: 6

Badge should have been titled "Break Out the Bullet Hose" - Auto shotgun = instant badge.

FPS-MAN

Play FPS-MAN

Mar. 15, 2013

Rating: 2

Pinky passing through the walls randomly - the end of every playthrough thus far.

FPS-MAN

Play FPS-MAN

Mar. 03, 2013

Rating: 4

Could use a stalking cue for when the ghosts may be directly behind you or in extremely close proximity. Some way to elevate the actual fear of running into them and spooking a player enough to think before they just spot one and immediately start backtracking.

Insectonator: Zombie mode

Play Insectonator: Zombie mode

Dec. 28, 2012

Rating: 2

Railgun shot is easily earned once you've unlocked the shotgun. After you have, play on Annihilator mode and wait for the crowds of zombies to start pooling together. Once you see a crowd big enough, take a shot and hope you clear enough of them out to get it.

Diamond Hollow II

Play Diamond Hollow II

Nov. 16, 2012

Rating: 2

With auto-fire enabled, the only thing stopping the game from playing itself is the need for a person to interact with it. Still enjoyable though.

K.O.L.M.

Play K.O.L.M.

Oct. 26, 2012

Rating: 8

The letters spell out a phrase in the room where the game begins and ends - "It's kind of like Metroid"

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