Hi, Sorry man we still not able to replicate this issue, the game works fine on our end. We suspect security settings or Anti-virus to be causing it as we use cross-domain calls for saving player data.
Couple glitches I observed: When Metal Stock is at 0, regardless of how many miners you have, production on houses will come to a halt. My houses built counter went from 8.994 to "8.1000" before jumping to 9.006.
On level 10, I've killed every single enemy at least 5 times, yet I always achieve a score of 125/126 enemies. Has anybody else been able to kill the elusive 126th enemy?
I managed to glitch through the floor... I'm not 100% sure how I did it, but it occurred near the end of the third area. Of course, shortly after, I died, so this was not in my favor.
Playing a reckless computer, he got 7,350 points in one turn. Three pairs, three pairs, three pairs, three pairs... I couldn't help but feel he was cheating.
No way back to the menu, no way to pause, really glitchy... The concept is there, but there is an incredible amount of work to be done before this game is good.
On a race where a time of 1:15:00 or less was required, I had finished with a time of 1:15:00. Did I unlock the next level? Nope. Might want to fix the wording or the less than or equal statement, but otherwise, it was a fun game.
Ugh, I posted a 1000+ comment, and lost it all, so I'll just paraphrase.
Great game, there were just a couple of things I did not like.
First of all, the lag was terrible, later on especially when you had hundreds of sprites on the screen. This is more my computer than the game, so I can't complain. My issue, however, is the fact that commands queue. I can click constantly for 1 minute, and will continue firing for the next 2 minutes without pressing my mouse button.
Finally, couple minor suggestions, maybe include a table or something of that nature to show the relative power of the different turrets. Also, maybe mention how much health each of the different types of sprites have.
Ok... When I posted the replay code, it corrected itself. Must've given me a previous shot. What happened is I clicked on the ball and it launched off through the planet nearly at the speed of light.
Yay glitches XD...
||R|||460,118,138,217,253,146,p,170,226,96,48,277,235,100,79,143,255,p,0,87,172,44,314,391,100,176,103,25,p,181,68,22,41,154,355,100,34,132,112,p,0,93,56,50|525.4|70.4|597|149||
Woot, epic shot on the last level of the second to last competition:
||R|2,3,177,0||462,104,100,37,177,4,p,31,153,0,39,333,340,131.5,186,189,172,p,175,166,170,20,156,263,116.5,70,143,121,p,79,153,102,18,138,427,105,205,219,87,p,187,209,102,17|464.05|44|361|76||
This is a pretty fun game, I must say.
Hi, Sorry man we still not able to replicate this issue, the game works fine on our end. We suspect security settings or Anti-virus to be causing it as we use cross-domain calls for saving player data.