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Game comments and reviews
Feb. 12, 2023
my bad
Feb. 09, 2023
So Kong's new badge strategy seems to be "Make badges that take thousands of dollars/decades to achieve"
Developer Reply
You can get all but the last badge within a week of playing without spending any money. That is not really long for an idle game.
I have to say this is a realistic depiction of dating. If you want a woman to be your lover, sometimes all you need is $1,000,000,000,000,000
Nov. 04, 2021
Is there an Auto Auto? I'm tired of setting every single thing to auto all the time every time I prestige or open the game back up
May. 09, 2020
Brilliant game. More things to do than you can handle, all major gains are kept, loads of replay value. Awesome.
May. 03, 2020
Please don't put everything as dollars. Please just say the resource you want it to cost, don't make me have to see what it is by mousing over it
Mar. 25, 2020
You should be able to drop cages like the Deadliest Catch
I'd love to play with more automation concepts and that'd be a good one to try out in addition to worker fisherman. Appreciate the suggestion!
Mar. 16, 2020
In Plastic mode the Mergepedia is broked
Mar. 15, 2020
Please explain what the energy cores do
They boost Matter production
Dec. 28, 2019
I wish you could tap the glass to make the squids gather together
Dec. 18, 2019
Can you merge spins to make higher level ones? Like 10 tier 1s for a tier 2 and so one, that would be neat, more options
Dec. 13, 2019
Is there a way to compare monster's base stats? I want to see what's better so I know what monsters to put in my party and which ones to sell/combine, etc
Check out the player's guide in the top right of the party overview. It shows base stats for every monster.
Dec. 12, 2019
you could make a random challenge section it doesn't seem that hard to do. just apply the ball to all of the tools randomly without showing the player and that ball can be what you go for
Dec. 11, 2019
A prestige upgrade that allows you to make more than one construction at a time would speed things up as well
If an upgrade is finite (for example 4/50 or whatever) show that next to the upgrade name, it's annoying having to click on info to remember if they're finite ones, also, hide completed prestige options like the regular upgrades and constructions great game
Nov. 08, 2019
Having new types of buildings would be pretty sweet, like barricades you have to knock down, or instead of a ton of tiny buildings have one big castle or whatever that you could attack different entrances where towers have snipers and you could knock the towers down
Nov. 05, 2019
This game is brilliant. Some suggestions: Prestige buys need a completed section as well. Definitely would benefit from achievements, like maybe win an entire level with one zombie for example? Different creatures would be cool to fight, like werewolves and vampires perhaps, like vampires can take the blood and you have competition for humans.
Aug. 20, 2019
As above, I am looking into this right now. Thanks for playing!
Jul. 09, 2019
There should be a pp perk that lowers the amount of a basic training needed to unlock the next one
Feb. 18, 2019
What we need are way more achievements like time played, offline gain total, etc. For late game, maybe have your tubes start getting junk in them to crush, and upgrade to lower the frequency of them maybe?
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