After like a week of playing I am now getting millions of specialists. In reality I haven't played "actively" that much. Maybe like 14 hours. But the rest is offline.
@RedHavok I litterally am using an intel third generation that doesn't even suport NVDIA specs... its for work and it works just fine on this game. Sure my processor is always above 50% used when I have google chrome open but its aighté
Since the recent patches, the games has become really more enjoyable. I believe the very first playthrought is painfully unfair and unbalanced. I think The bonuses that you get later on in the game should be by default active. My first run I played 10 hours for like 15 specialists. And I realised while playing that (maybe its just me or an illusion) going offline seems to increase your earnings. Anyways I stopped playing for like a week and when I came back I had 90 specialists waiting for me. After rebirthing it took me around an entire day to get 300+ specialist so the progress is exponential.
I was wondering if you could make a clicker version of this game with like a giant TP to click and similar upgrades but related to clicking speed/auto/manual and people looking for more TP etc.
You'll definitely want to check out TP Hoarder 2 then, it's got exactly that. I have a Discord where I post updates and sometimes I post on Twtter, so stay tuned!
https://discord.gg/JhwbWr7
https://twitter.com/TelefragEnt
THIS IS A CASH-GRABBING GAME AKA P2P! THE GAME DEV(S) HAS NO INTENTION INTO MAKING IT A BALANCED GAME!!! IF A KONG DEV SEE THIS PLEASE TAKE IT DOWN. THIS GAME IS IMPOSSIBLE TO PLAY WITHOUT PAYING
There is a bug that if you switch things fast like quests then skills it brings a black screen. It isn't a game breaking bug since you can click back to an icon and everything goes back to normal. Thought I'd let you know.
Proof : https://gyazo.com/1bf59e0ab0adbe69f92e9f59106caabd
Edit : I said bosses would drop random scrap rarity I changed that for always common scrap but the game could be modified to have a % of getting a certain rarity of dust which would decrease the farming drastically.
To be able to rebirth you need to beat all bosses and the last one at level 500. Which means there is 50 bosses.
The rebirth would reset all your stats except for forged items and dust. In exchange you'll get a permanent 10% more money from drops, 5% more dust from bosses and those would stacks every rebirth (rebirth 2 = 20% money and 10% more dust) etc.
But to make the game still enjoyable and not "too easy" every rebirth the monsters will have 25% more stats scaling from levels or whatever how it works right now.
The way rarity would work is quite simple...You need 3 common dust to forge a random item (no specific category you can get a boot like you can get a sword or something). If you want uncommon you would need to "fuse" 3 common dust to get 1 uncommon dust. Obviously this is a grindy process but not too extreme and very beneficial for late-game. This means that every 30 levels you have enough to forge a common item and every 90 levels you have enough to make an uncommon item and every 270 levels you have enough to make a rare item and every 810 levels you have enough to make a legendary item and finally every 2430 levels you have enough to make a mythical item (if you kept saving up and fusing).
Of course to facilitate such process and to give you a rest too (because I doubt you'd be able to make 1k+ levels) there could be a rebirth system!
This game really need more levels...by more I mean like A LOT MORE. Every 10 level there should be a boss that once defeated gives 30% more money based on how much you collected in that level. The boss would be much stronger obviously and it would drop random "dust scrap rarity" that could be used in a "forge" to get some armour that would have specific perks ; for common boots = 2% speed boost. uncommon boots = 10% speed boost. rare boots = 25% speed boost. legendary boots = 35% speed bost. Mythical boots = 50% speed boost.
Instead of boring generic level up farming why not follow that idea for every piece of equipment ?
You could always upgrade your base dmg if you really got bad RNG so this wouldn't be game breaking.
Common sword = 2% dmg boost etc...
This game has a lot of potential but it is ruined by lack the of developper motivation into making a long-term idle game. First off, how dare you call this game a "IDLE" game when you literally have to be infront of your computer clicking if you get killed (to start back the level) or to use skills ? And also how dare you call this again a "IDLE" game when there is only 20 stages...? The waste of time and grinding is based on two things ; The lack of money you get per monster and the amount you need to kill per level. This game had so much potential...
Here are a few of my ideas to improve this game that I hope the developper will take in consideration and to improve.
You'll definitely want to check out TP Hoarder 2 then, it's got exactly that. I have a Discord where I post updates and sometimes I post on Twtter, so stay tuned! https://discord.gg/JhwbWr7 https://twitter.com/TelefragEnt