Hi, hello. Dev here
While I fixing some overlooked bugs, I read your comments. Some are helpful, some are regarding to bugs/glitch(thanks), some are critics.
The definition of fast is that one task will not take an hour or more(even days). The shortest task in this game is only 5 mins(before penalties) and still, you guys found it tedious.
And that is also the reason why there are not offline progress. The data was set for a certain time. Like one stage is set for x amount of time for the cost of item and exp needed which is around 5 mins average(10 mins for one stage). Implementing offline progress is too Overpowered. If I cap it to a set amount of time, offline progress is pointless because the maximum amount of waiting time to finish one task or stage is around 10-15 mins.
Because of that, I shorten the progression time of some tasks. That is gonna be 10 mins average playtime before penalties.
And some bug fixes that I encounter and you guys encounter(appreciate that)