Got it! Wont spoil it, but the trick is to escape the screen itself.
Pretty nifty. I'd enjoy a longer platformer done in the same style, and it brought me back to my old GB I got back in '89.
Has some balancing issues, good potential tho.
Being able to have more than one soldier of each type and letting the healer be able to heal himself would each go a long way.
I dont like angry birds and since this is the same concept presented similarly I cant really you much feedback other that maybe add elements that are not in angry birds or other similar games to make it unique and more memorable.
I was disappointed that there were not more levels, better graphics would be nice but the way it is doesn't take away from the game. Please add levels with graduating difficulty levels.
More suggestions; a "random assign" for teams in team games option would be nice and limit the wait for people to figure out to click the flag of the team they should be on. Waiting in the lobby for a game to start can take far too long at times. And while on the subject of teams I'd like to know before I click a game to join if it's going to be a team game or a free-for-all.
I'm not gonna lie, this game grows on me the more I play it. Seems to be working most of the time now.
My only suggestion would be stat tracking for win losses and damage done. An achievement system would be nice, maybe with alternate appearance options as a reward. Making clans would be nice too.
Oh and one huge thing I think should be looked at, limit the amount of dynamite you start with to 1, that way it really matters when you use it.
This is a constant project, sorry, If you keep playing eventually there will be 30 levels!