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Incremental Epic Hero

Play Incremental Epic Hero

Feb. 07, 2022

Rating: -2

I went to work and came back only to find my game 'crashed'. Reopened and literally lost all my progress, even that of beyond before i went to work. the appeal has been lost. 1/5 star. Very frustrating.

Kingdom Idle

Play Kingdom Idle

Jan. 17, 2014

Rating: 0

In regards to my previous post, my apologies. I understand now. It's the army that is taking up food.

Kingdom Idle

Play Kingdom Idle

Jan. 17, 2014

Rating: 0

In addition to my earlier post, there is something wrong with the display production as well as whatever the formula is hidden. Right now, it shows that my food production is green +3.6/t; however, my food has dropped so much to the point where I have 0 food now.

Kingdom Idle

Play Kingdom Idle

Jan. 17, 2014

Rating: 0

I have a few issues. My food production has come to a halt. Instead of putting more workers, I wanted to check whether researching to decrease food production would increase it and it turns out it doesn't since it is at 0. I let the game run in hopes that it would at least increase the total food amount by 0.01 as to verify that it works correctly but it didn't. And because of that, I have another question. Since lowering the time between production speed, wouldn't that also increase the time in which I lose resources if it was at a negative?

Developer response from nadiakasper24

Research does exactly as it says it does. It decreases the time between ticks for any given resource. The only resource right now that is displaying the consumption in the global display is food, as food and population growth are currently on the same timer. So yes, for food, if you are at a negative, it wil lconsume it that much faster. Scholars and Smiths are no longer calculated into the total production displayed for gold and iron respectively, as they are consumed /s, thus they are also not subtracted from your /t total.

Panda's Bigger Adventure

Play Panda's Bigger Adventure

Aug. 10, 2013

Rating: -7

1 Star game. Thumb me down.

The Grey Rainbow

Play The Grey Rainbow

Apr. 13, 2013

Rating: 0

Wow, I feel all warm and fuzzy inside all of a sudden.

SkullFace

Play SkullFace

Jan. 26, 2013

Rating: 5

Is it just me or is anyone else able to get all the achievements but the 2nd one?

bit Dungeon

Play bit Dungeon

Nov. 15, 2012

Rating: -1

I honestly can't tell if armor is doing anything. I'm going full crit and I get 5 armor each time but the damage I receive from monsters is a constant 9.

bit Dungeon

Play bit Dungeon

Nov. 06, 2012

Rating: 0

In regards to my last post about the soul world, I was at level 42 when I beat the soul collector. Before I entered it, the monsters were doing practically no damage because I built completely into crit, giving me a bunch of armor and I had a few green items. I could stand in the room and eventually I'd kill everything if they got close. But after defeating the soul world, I was sent to level 44 and the monsters would kill me within a matter of seconds if I were to stand still.

bit Dungeon

Play bit Dungeon

Nov. 06, 2012

Rating: 2

With the addition of the green equipment, there isn't much of a point to go into soul world, MAYBE if you enter it really early. Reason why I say that is because of the fact that beating soul world makes the regular enemies so incredibly strong and the equipments from the soul world aren't even worth picking up. Even if they are it's kinda like downgrading your character completely that it negates the equipment you get from soul world.

Developer response from KintoGames

What level were you at when you posted this?

bit Dungeon

Play bit Dungeon

Oct. 31, 2012

Rating: 0

Great updates. Even with around 15-20 Proc chance, magic seemed a bit overpowered before with chaos. With that said, I do like the new change in magic proc. Crit damage is also definitely better now. I have a few questions though. Since I'm the type that looks at the numbers, how do you determine the damage from magic proc? Is it just based off of the different types of magic? And I read somewhere that Daggers hit faster than other weapons, making it better for Crit builds, but how much faster is dagger in comparison to other weapons? I'm curious because I'm trying out crit build right now and I think blade gives much more crit chance than dagger. I still don't fully understand how the combat works. By that I mean does clicking rapidly a monster actually do anything? I've played quite a few games on Kongregate so far and you're the only one that I've noticed that listens to comments with frequent updates. This keeps the game fun keeps me coming back for more.

bit Dungeon

Play bit Dungeon

Oct. 26, 2012

Rating: 2

(3) Soul world drops are insane and Soul Collector boss is now Skeleton King? (4) First 2 levels I get stats every room. Then after that, I sometimes get one throughout the whole 9 maps. (5) PotionFind is not useful. It's a shame that this game has so many issues as I really enjoy it. I hope some of these things can be addressed soon.

bit Dungeon

Play bit Dungeon

Oct. 26, 2012

Rating: 3

Well, after playing this game a few times, there's a few things that should be changed: (1) I've gotten over level 10 a few times now and every time I die afterwards I never get my achievement. Perhaps a system can be implemented that records the deepest level you've been so that those with the same problem don't have to replay the whole thing just for the same thing to probably happen again. (2) The changes you made to the stats(+5) makes crit even more useless. In order for Crit to be remotely useful you'd have to stack Crit Chance so high that it procs quite often. Especially with the formula CritDmg*2+Att/2 .. there is absolutely no reason to get Crit over Att in any circumstances. Att is simply superior. With that said, the formula definitely needs to be changed in a way that allows Crit to scale better and that having too much Att doesn't actually lower your damage when proc a crit. Either that or replace crit for another stat.

Run Elephant Run

Play Run Elephant Run

Oct. 21, 2012

Rating: 1

For the first stage you can hold right and keep restarting until you finish it. It's a lot faster if you're not a god at it.

bit Dungeon

Play bit Dungeon

Oct. 20, 2012

Rating: 2

Oh wow, this is absolutely ridiculous. So I started playing this game for the achievement but I ended up spending over 3 hours just getting better items. Clicked on the soul, trashed the boss, went to the next map, touch the NPC, and DIED. I didn't even get the achievement!

Strike Force Heroes

Play Strike Force Heroes

Jul. 15, 2012

Rating: 2

Nicely made, but quite boring. Way too repetitive. Just giving out my honest opinion. Nothing unique about this game.

Hero's Arms

Play Hero's Arms

Jul. 02, 2012

Rating: -2

Is it just me or is something wrong with the achievements? I finished everything but it isn't rewarding me the last 2 achievements.

Cover Orange Players Pack 3

Play Cover Orange Players Pack 3

Jun. 29, 2012

Rating: 18

It disappoints me that certain rounds like stage 40 is no longer a brainteaser and revolves more around your reflexes.

Topsy Turvy

Play Topsy Turvy

Jun. 23, 2012

Rating: 3

Game was a bit easy. The last level was no longer a puzzling type of round but more of a bound type of round.

Epic war

Play Epic war

Jun. 22, 2012

Rating: -6

Im actually qutie surprised this game got rated so highly. I only played for the achievement

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