I'm not sure if you changed it for sure, but I'm glad I'm not getting MC for matches in which I am perfect in the defeat of an enemy Boss. :D Thanks Devs.
Instead of giving the players Milk Coins consistently on the 1st day of playing, keep the rates. As the players level up, the Milk Coin rewards should also scale, keeping the player invigorated to keep playing, as I feel that doing Multiplayer Battles is extremely futile as a majority of the time, you will only get Regular Coins and Ammo Boosts.
To be honest, I find it unfair if you get 3 Perfect Fights in a row, that you still have a chance of getting Regular Coins or Ammo boosts, I think if you've worked hard enough to do battle with a Boss and get Perfect on all 3, you should have a 50% chance to get Milk Coins.
Actaully, this game is really bad. Don't even waste your time trying to play this. 0/5 Develops, actually put some thought into a game, before trying to MAKE a game.
I understand that's your opinion, however go and ask the Devs if that's what they wanted. I am also going to say that if they did include mouse aiming it would be a lot more gamer-friendly, to most newbies going into this blind.
Did anyone get a glitch where in combat where you were injured, it says you are max hp in the battle screen? I was down to 13 health and it said max hp. This happened the Waterfront Mission of San Francisco.
A glorious brutal arena Combat game. Loving every second of it. I'd love to see much more added as soon of you guys get back up. It'll be great. 5/5 Stars.
A great game. I would like to see a Save function, move furnishing, much bigger payouts, naming features and Character statistic screens (Lists name, disposition, appearance, mood, level, ect.) I would gladly vote for this game. :)
Honestly, this one was wonderfully refreshing games I've played, brought back the Pixel era, along with some strategy and great music and a highly unexpected ending. All in all, great game. 5 Stars.
If we wanted more Slots, I'd say we could earn them from doing campaign missions or buying them with gold. However I don't think most people would agree wit the latter.
Honestly, I don't really agree with the "You die, you lose it" And I'm quite content without equipment. However the motion detectors and Tripwires would make the gameplay more in-depth and much more strategic.
Please make it so when in Co-Op when your ally places archers behind your melee units and attacks units your melee units are attacking that your melee units do not take damage. As people have been using this in Co-Op to troll their teammates.
Friendly fire is part of the mechanics and part of playing tactically. We wouldn't want to change the battle to an "arcade'" experience. It is important to know when and where to use a ranged unit.
Friendly fire is part of the mechanics and part of playing tactically. We wouldn't want to change the battle to an "arcade'" experience. It is important to know when and where to use a ranged unit.