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The_Amazing_G's Comments

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Music Catch 2

Play Music Catch 2

Jan. 30, 2017

Rating: 0

Is it just me, or does the straight variety of shape progression carry far more purple power-ups than usual?

Phage Wars 2

Play Phage Wars 2

Jan. 30, 2017

Rating: 12

Similar to real diseases, speed and reproduction are what matter here. If you take all the bases before they can and bombard them with hundreds of units very quickly, in doesn't really matter what their defense is. Once I got to the Photophilic stage, I was winning each battle in less than 30 seconds by focusing on those two, as well as strength.

Dolphin Olympics 2

Play Dolphin Olympics 2

Jan. 29, 2017

Rating: 13

Hot Tip! Extension seen from a previous game are loaded up in the next one! For your first run, do a leisurely swim until you find a good chain of extensions, then restart, and in the next game you can start with a big speed boost!

Shape Puzzle

Play Shape Puzzle

Aug. 13, 2014

Rating: 0

It's also really easy to cheat the stars because you can just find the solution then restart immediately. This game won't be up for badges any time soon.

Shape Puzzle

Play Shape Puzzle

Aug. 13, 2014

Rating: 0

Also, the flip tool is used so infrequently it might as well just not be there.

Shape Puzzle

Play Shape Puzzle

Aug. 13, 2014

Rating: 0

Shapes badly need to lock into place. Puzzles also have no sense of scaling difficulty. Some are piss easy while others are difficult or literally impossible; they can all be solved by finding where the two blue triangles must fit for the puzzle to work, and then filling in the rest. Sometimes the shapes even need to overlap for the puzzle to be solved. One thing this developer needs to learn is to make the rules and physics clear to the player at the beginning of the game.

Mouse Tower

Play Mouse Tower

Aug. 13, 2014

Rating: 0

This game is kind of awful. No directions are given whatsoever and the physic, while consistent, are unpredictable. I was bored before the first level was even over. Sorry. 2/5

Loneliness

Play Loneliness

Aug. 13, 2014

Rating: 3

Interesting. There is something strangely compelling about a game that cannot be won; especially one as simple as this. Great message. Some people need to understand that interactive experiences take different forms, and any of them can be valuable. 5/5

Nano War

Play Nano War

Aug. 13, 2014

Rating: 1

In the later levels, the enemy will throw all their nanos at one base at a time. Be proactive. Throw all your nanos at enemy bases you know will be low by the time your nanos arrive. Also, keep your nanos in the air as much as possible; bases have restrictions on how many nanos they can grow, but the air doesn't have those restrictions. Take advantage of that. http://puu.sh/aQyXJ/8aee0aefc6.jpg

Mountain Monster 2

Play Mountain Monster 2

Jun. 02, 2014

Rating: 1

I don't want to say it's terrible... but... yeah, it's pretty much unplayable. The car flips over incredibly easily and quite literally INSTANTLY causes the level to fail. So, it encourages doing flips, but ends the level if the roof of the car even grazes the ground for a half of a second? On bumpy terrain? If the acceleration were better and if it would end the level when the car is unable to move(as opposed to the second it flips) it would vastly improve this game.

Nano War

Play Nano War

Feb. 14, 2014

Rating: 2

I can see that strategy advice isn't that helpful... There is a lot of it here, and this game isn't that difficult. However, here is my two cents: Don't keep your nanos on your bases unless you have to. Watch your opponent and then react. Once your opponent has acted and you are sure your bases are safe, start grabbing the smaller ones. React; don't act. But THIS #1: Keep your nanos in the air! Having tons of nanos on a base does no good. If you have tons of them in the air, even with many of them being 1, it's very hard for your opponent to see where each is going. Not only that, but if the air is cluttered with your nanos, it halts your opponents movements, because when two opposing nanos collide, they cancel out. If you are concerned with keeping a particular base safe, use proximity by sending the nanos back and forth between bases that are close. However, continually sending them across the map in confusing ways and then back to the center is the best way to utilize this strategy.

Bullet Audyssey

Play Bullet Audyssey

Dec. 07, 2011

Rating: -2

does no one else get annoyed by the fact that you shoot, then you have to wait a long time before you can shoot again? it totally breaks the flow of the game.

Flight

Play Flight

Mar. 11, 2011

Rating: 2

I got the hard badge before I got either of the medium badges...

Treadmillasaurus Rex

Play Treadmillasaurus Rex

Feb. 28, 2011

Rating: 1

All I have to say is WTF????

Guy of My Dreams

Play Guy of My Dreams

Feb. 14, 2011

Rating: 7

wait, a guy who's a family man, rich, and a criminal? MAFIA!

Guy of My Dreams

Play Guy of My Dreams

Feb. 14, 2011

Rating: 2

wow... my "dream guy" is violent, geeky, and unfaithful...

Heir

Play Heir

Jan. 27, 2011

Rating: 1

hold down q right at the beginning of a level. He can float.

Heir

Play Heir

Jan. 27, 2011

Rating: 4

Flash version of shadow of the colossus! I like it. good job. 4.5/5

Survival Lab

Play Survival Lab

Jan. 27, 2011

Rating: 3

ARG!! 97589 score!!! SO CLOSE

Survival Lab

Play Survival Lab

Jan. 26, 2011

Rating: 0

If you really want to go to menu, just right click, and choose "back"

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