The_Corruptor's Comments

Game comments and reviews

Epic Battle Fantasy 4

May. 16, 2013

0

So, wait - why all the treasure and XP from the final bosses if it doesn't save?

Psychout

Jun. 15, 2012

2

Great, fun game, but no badge awarded.

Epic Combo!

Jun. 15, 2012

1

set up infinite system. Turn quality to low. Leave running all day. 700,000 combo and counting.

Achievement Unlocked 3

Jun. 05, 2012

4

not bad, but it kept freezing up on me.

Katwalk

Nov. 07, 2011

-1

I seem to not be able to beat the game. I get stuck on an invisible wall in my house...

Days of Monsters

Jun. 29, 2011

1

81 days for the hard badge. Not a bad little game.

Doodle God 2

May. 13, 2011

0

Such arbitrary combinations. My last one was Coffee+Vodka=B52. My prize? An ad to buy this game a second time on the iPad. *sigh*

Doodle God 2

May. 13, 2011

2

This game isn't great because it's well-made, which is isn't really, it's great because I can do something else, and only play it for thirty seconds every two minutes. Xp

Guy of My Dreams

Feb. 17, 2011

2

The first guy I picked was almost perfect and was althetic, romantic, and good in bed. That was an easy high score.

Dungeon Developer

Dec. 10, 2010

3

but, but... I wanted to just continue playing my beaten dungeon... :'(

I was expecting a fair bit more here... a bunch of minigames like cooking mama would have been neat. Heck, one minigame would have been neat. Not just dragging the glowing into the other glowing item then watching an animation... But then, I sincerely doubt this publisher will actually read the comments, so everyone else- you've been warned...

eight buttons does not quite a game make. Nice looking cake though.

City Ville

Dec. 02, 2010

1

more bugs. If you have any window open, the clear button doesn't seem to work, though the screen does go grey for a moment. If you have drawn anything, you can't erase it other than with the clear button. If you don't keep your mouse over the popup window, it won't scroll all the way down, making you have to wait when you want to use it again (often through the whole process...) Overall, abysmal.

City Ville

Dec. 02, 2010

2

is... is there no way to view instructions once you've hit start? I mean, it makes sense kinda, but... ugh, this is not very good. Are there ways to build corners that point more than the one direction we're given, and it's mirror? Doesn't look like it - so that means I can build about 40% of a city... hurrah!

One Chance

Dec. 02, 2010

1

With no obvious way to win the game, the fact that it saves the fact that you lose is an unbalancable downside. boooo.

4

yeah, totally blank so far. As I said in the description, it's a proof of concept for the world. I've started adding in creatures and stuff, and when I next update, you'll actually be able to kill things! ;) Zombies sound like a good start.

Hate Red

Mar. 31, 2010

0

Decent, yet... uninspired. I'd like it if there were some sort of scoring beyond 'get all the reds, win the level'. Any sort of scoring, in fact. As is, it's too simplistic.

Straw Hat Samurai 2

Feb. 12, 2010

0

i dunno, the changes are a little odd. I spent five minutes beating on the first boss before I realized I was attacking too fast for the game to register my hits on him. Jees! Also, you really should include a pause button in the GUI.

Bloons Tower Defense 4

Jan. 28, 2010

0

A good game, and a good improvement over the originals. I enjoy the 'levelling' system. I do not, however, enjoy that there is content not available normally in-game and must be bought.

Ultimate Tactics

Jun. 05, 2009

0

oh, one more thing. Having to manually rest and save (with only one save slot) is really irritating too, and slows down the already slow game. remove all the manual steps that the user could avoid, save at the end of every winning battle.