I'd like to make a UI change request if possible - the max carrying capacity meter is nice, but it's shoved off into an awkward corner of the screen. Could it be moved to be parallel with the health/stamina bars?
What does an Endurance Potion do? The stamina/health/speed potions are obvious but Endurance doesn't seem to be a listed stat. Overall, amazingly fun game, with a lot of potential for more additions.
Please, please, please, add a 'speed up' button to make the later waves less tedious. If this was 10 days long, I'd give it 5/5 - long enough to be interesting, short enough for replay with different characters/mods. 20 days, I would have given it 4/5 - still fun in saving up to get the best guns and collect the best mods for my team. Day 30+, though, is 3/5 at best...there's no strategy, no challenge, not even any aiming, just holding down a button as the hordes march into my impenetrable wall of explosions. Only 'challenge' comes from not shooting at all and letting my henchmen fight the entire wave.
Very fun game, but inconsistency drags it down. Sometimes the number displayed in an exploded mine's space counts its own mine, sometimes it doesn't. Zombies (wolves in particular) can run over a mined space if it's not flagged without blowing up, but detonate flagged mines.
Agreed. The only point I'm missing is the achivement to visit the sponsor's website, but I can't figure out how to get credit - the link is in the Credits section, but clicking on it doesn't award the medal...argh.
Gameplay really suffers from the random targeting of abilities - I keep losing missions because the AI decides to Rally a 1/2 matched up against a 3/5 with 3 turns of ready left, instead of the 2/2 that needs to kill the 4/3 before it goes active next turn. (numbers made up, scenario accurate), or have my 1-point Strikes wasted against the 3/3 with Leech instead of the 3/1.
Entertaining and difficult, but points off for failed missions still expending ammo - a few unlucky runs and you can end up being unable to afford more bullets. 3/5
Endurance lowers the stamina cost for movement.