Does the multicolor ball give the same amount of gold no matter when you hit it? It gets bigger and smaller as it comes and goes and I sometimes superstitiously try to hit it at its biggest ;p
When a rainbow ball appears on a level it always has the same amount of gold. The animations where it changes in size is just to make sure you notice that it's there :)
does upgrading 'rocket' or other ability items do anything? i guess upgrading the items that cast spells (ATK UP or whatever) might make those spells last longer, but 'rocket' (first strike) doesn't have a dimension on which to improve?
1) What determines pet level (trying to get level 10 achievement)?
2) Pathing is a bit annoying around corners. Also, you move to the spot at the bottom of the mouse cursor, not the tip of the cursor, which is a bit counterintuitive (and creates misclicks when trying to exit the screen to the north).
3) Would be good to be able to rearrange the order of skills you see in battle, esp. as it is different across characters (even with the same skills).
4) Weapon recipes are basically unused. I've beaten the game and have only just acquired the materials for 2 weapons.
5) Saving before a boss fight loses some (though not most) of its value when reloading brings you outside the dungeon and you need to work your way to the boss again.
No pressure to change things, just giving feedback for what it's worth.
Overall, an awesome rpg experience.
When you click to move somewhere, you go to the point at the bottom of your cursor, not at the tip of the cursor (as is usual, and preferred). Excellent game, btw!
When a rainbow ball appears on a level it always has the same amount of gold. The animations where it changes in size is just to make sure you notice that it's there :)