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The_Shoopuf's Comments

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Mighty Knight

Play Mighty Knight

May. 05, 2014

Rating: -4

Hey morons, how about you don't put that one-hit death bullshit in your games? Makes any game awful, no matter what.

Frantic 3

Play Frantic 3

Feb. 09, 2013

Rating: 10

My ONLY complaint with this fantastic game is that it takes too long to go back to the menu when you die.

Into Space 2

Play Into Space 2

Oct. 14, 2012

Rating: 0

I guess my biggest problem with the game is that if you hit anything and spin out, you might as well self-destruct and start over because it's impossible to regain control.

Into Space 2

Play Into Space 2

Oct. 13, 2012

Rating: 3

WHO LET ALL THESE BLIMPS AND BIPLANES INTO ROCKET AIRSPACE?!

Hexagon

Play Hexagon

Oct. 04, 2012

Rating: 0

This game is going to give me a brain aneurysm

Relic Of War

Play Relic Of War

Aug. 25, 2012

Rating: 10

Flash games shouldn't have Premium Content. That's the first offense. The second one is that the sound, even when muted, likes to come back in really loud spikes at certain points, which is annoying. The gameplay is fun enough, but like many have said, other games are just like this and are done better.

Boom Town

Play Boom Town

May. 26, 2012

Rating: 6

How about you make the ****ing Armor Games logo not so ****ing loud? Christ.

Zilch Mobile

Play Zilch Mobile

May. 06, 2012

Rating: 0

I like the game but goddamn...that AI is awful! I just watched it roll two 3000+ turns in a row! Theatres the easiest setting, too. Damn

Decision

Play Decision

Apr. 03, 2012

Rating: -3

I like the game, but what the hell is with the writing? It's nonsensical in many places, poorly-written and just overall strange.

SCGMD4

Play SCGMD4

Feb. 11, 2012

Rating: -5

I agree with what everybody is saying. It's a pretty stellar game with great tunage and solid, tried-and-true gameplay. I will admit a progress meter would have been nice and a volume control as well, but other then that...very good!

Bullet Time Ninja

Play Bullet Time Ninja

Jan. 25, 2012

Rating: 3

While a really good concept for a pick-and-play flash game, there are some crippling issues that need to be addressed: Firstly, the controls. This is the biggest stumbling block. 'A' should be jump, no question. It's far more natural for the fingers to go after the far button to jump (a mechanic taught to us by Mario). 'S' is fine as bullet time, but having it toggle on/off instead and making a different key dash would make it so much easier to negotiate. Jumping with 'A', switching on bullet-time and then dashing around unencumbered would make clearing tougher levels even more satisfying. Next, we need a instant-restart button. R is the obvious choice. It would just make going for record times easier in the long run. Other then that, I think it's fun. The replays are great to watch and it's nice being able to feel badass in slow-mo. While it does have issues, it's a solid 7/10 all day. Good work.

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