Haha no worries man, the game is designed around the narrative with the mechanics supporting it - as such the gameplay was second to the message, and I didn't want to make it too revolutionary so most people could easily understand it and get through. Thanks anyhow, glad you enjoyed the message!
Haha no worries man, the game is designed around the narrative with the mechanics supporting it - as such the gameplay was second to the message, and I didn't want to make it too revolutionary so most people could easily understand it and get through. Thanks anyhow, glad you enjoyed the message!