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Therookee's Comments

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Dojo of Death

Play Dojo of Death

Jan. 17, 2014

Rating: 2

Love this game! Just wish I had a kill counter.

Swords & Potions 2

Play Swords & Potions 2

May. 28, 2013

Rating: 2

Would love some developer feed back so we get an idea what direction he is going!

Swords & Potions 2

Play Swords & Potions 2

May. 26, 2013

Rating: 9

Also I should beable to cross train my other workers in things they are familiar with. Like I should beable to teach my druid how to make healing herbs and my black smith how to create spears. They just wont be as fast at making them at first. This would make it so if 2 people come in and want something i can do that. Just make it like a research.

Swords & Potions 2

Play Swords & Potions 2

May. 26, 2013

Rating: 5

Something this games needs is that all items requires less time to make the more you make them! Just like in real life. As you do something a bunch you get faster at doing it. It would solve all the issues with making low level stuff. You wouldnt need an extra day to just craft. You would just be proficient at making them.

Conquerium

Play Conquerium

Mar. 26, 2013

Rating: 1

So my biggest suggestion would be to show how much each unit does to the base. Do they all do the same amount? Also some mini health bars that you could toggle on and off would be nice. The other thing is maybe some universal upgrades. Somthing like increase rate of resources and small amounts of + to attack and armor would encourage playing all races. Also giving the AI a boost would be nice, its really easy right now.

Developer response from BerzerkStudio

#1: Units all do a different amount of damage to the base. #2: Health bars not being in is a performance issue, it would easily crash the game in some pvp games, sorry. #3: There's a delicate balance right now with the stats to make the game not too grindy, we actually like the idea of someone being able to jump in, play about an hour of a single campaign and being able to compete in pvp. I'll drop the idea on the designer anyway to see what he thinks of it. #4: The AI is being reworked, we got enough feedback telling us that people wanted it harder. Speaking of it, there's a fine line here for the difficulty, so we rather get it a little on the easy side so everyone can quickly get to the pvp part than make it too hard and get slammed for being pay to win. So yeah, go try the multiplayer, this is where the real challenge is! PS: thanks for all the ideas, they are really appreciated! (holy wall of text batman)

I AM PLAYR

Play I AM PLAYR

Mar. 18, 2013

Rating: 4

There should be a 2nd chance if it bounces off the pole and lands right on the line or bounces back at you. Just maybe like a reflex check like when dribbling around guards where you tap it in the rest of the way. Also Defence plays would be awesome also. We should get a chance to stop goals also.

Demons vs Fairyland

Play Demons vs Fairyland

Jan. 30, 2013

Rating: 20

Will not load

Rooms of Memory

Play Rooms of Memory

Dec. 19, 2012

Rating: 3

You ever get the feeling they dont want you to play this game?

Ubooly & Friends

Play Ubooly & Friends

Dec. 18, 2012

Rating: 0

Haha I beat it as the badge was added. AWESOME!

Developer response from BeardshakerGames

Nice luck! :)

Legacy of Heroes

Play Legacy of Heroes

Jul. 20, 2012

Rating: 7

How about evening out dueling a little bit? Yet to go against some one under level 50. How about ranked matches or even pair people up by level?

Last Xenos

Play Last Xenos

Jun. 27, 2012

Rating: 3

Nuke is not fair >.<

Crazy Quiz!

Play Crazy Quiz!

Apr. 04, 2008

Rating: -1

Work on your spelling and it will be better.

Thing-Thing 4

Play Thing-Thing 4

Apr. 02, 2008

Rating: 0

Yeah it start to gets way hard right around the genetic research lab. Oh and if you have problems loading it, just give it time its a big game.

The Alphabet Eater

Play The Alphabet Eater

Mar. 17, 2008

Rating: 0

Yeah the Z at the end sucked bacause the blue letter stop spawning.

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