Also I should beable to cross train my other workers in things they are familiar with. Like I should beable to teach my druid how to make healing herbs and my black smith how to create spears. They just wont be as fast at making them at first. This would make it so if 2 people come in and want something i can do that. Just make it like a research.
Something this games needs is that all items requires less time to make the more you make them! Just like in real life. As you do something a bunch you get faster at doing it. It would solve all the issues with making low level stuff. You wouldnt need an extra day to just craft. You would just be proficient at making them.
So my biggest suggestion would be to show how much each unit does to the base. Do they all do the same amount? Also some mini health bars that you could toggle on and off would be nice. The other thing is maybe some universal upgrades. Somthing like increase rate of resources and small amounts of + to attack and armor would encourage playing all races. Also giving the AI a boost would be nice, its really easy right now.
#1: Units all do a different amount of damage to the base. #2: Health bars not being in is a performance issue, it would easily crash the game in some pvp games, sorry. #3: There's a delicate balance right now with the stats to make the game not too grindy, we actually like the idea of someone being able to jump in, play about an hour of a single campaign and being able to compete in pvp. I'll drop the idea on the designer anyway to see what he thinks of it. #4: The AI is being reworked, we got enough feedback telling us that people wanted it harder. Speaking of it, there's a fine line here for the difficulty, so we rather get it a little on the easy side so everyone can quickly get to the pvp part than make it too hard and get slammed for being pay to win. So yeah, go try the multiplayer, this is where the real challenge is! PS: thanks for all the ideas, they are really appreciated! (holy wall of text batman)
There should be a 2nd chance if it bounces off the pole and lands right on the line or bounces back at you. Just maybe like a reflex check like when dribbling around guards where you tap it in the rest of the way. Also Defence plays would be awesome also. We should get a chance to stop goals also.
#1: Units all do a different amount of damage to the base. #2: Health bars not being in is a performance issue, it would easily crash the game in some pvp games, sorry. #3: There's a delicate balance right now with the stats to make the game not too grindy, we actually like the idea of someone being able to jump in, play about an hour of a single campaign and being able to compete in pvp. I'll drop the idea on the designer anyway to see what he thinks of it. #4: The AI is being reworked, we got enough feedback telling us that people wanted it harder. Speaking of it, there's a fine line here for the difficulty, so we rather get it a little on the easy side so everyone can quickly get to the pvp part than make it too hard and get slammed for being pay to win. So yeah, go try the multiplayer, this is where the real challenge is! PS: thanks for all the ideas, they are really appreciated! (holy wall of text batman)