Kept me playing! It was a good game. The end was a little anticlimatic though, maybe throw in a treasure room or something, even though it wouldn't matter too much. :)
Sometimes you have to pay twice to upgrade your bag slots. Since you're buying them and not blacksmithing them, I am guessing that's not what you want it to do? Also, it would be helpful if we could customize what equipment we loot even more. I'd like to be able to choose what tier for each type of item. Such as, only taking legendary rings/necklaces, but also taking epic armor.
The blacksmithing gets a little wonky after you max it out... If you use the auto button, sometimes it will fail in the simpler numbers and spend all of your money trying to upgrade the item to a number you were never supposed to fail before.
This is so great. I love when developers update all the time! Awesome points for you! *showers of awesome descend from the sky*. One thing that I would like to see is both your off-hand and weapon slot displayed if you're hovering over a two-handed weapon. It would make it a lot easier to compare your equipment.
This was absolutely superb. I started playing it idly, reading and thinking it was nifty, then all of a sudden my brain said "Asplode" I played it for several hours. Fantastic concept and exploration. It was inspiring, and exactly the sort of game I look for. Fabulous, fabulous. Thank you.
The dead glitch not only occurs in Wizard and Necromancer characters, but I have also observed it in an (Goblin) Arcane Archer, as well as an (Orc) Ambidexer.
Oh, and I haven't mentioned it, but this is one of the best idle games I have ever come across. This and A Quest For Idle are my favorites, you are awesome, and so is your creation. Congratulations on being fantastic! :DDD
Alright, so I was a Level 12 Goblin Arcane Archer, and I had a quest to collect 6 shingles from the sewer. I fought a pair of epic centipedes, and died. I continued fighting them, and suiciding does nothing to stop it, nor does refreshing the page.
I feel like once you get to a higher level (I noticed around 13) that you get VERY little experience from seemingly high-end monsters. I think there should be a bit more weight to the experience received from them.
Thank you!