> Published Dec. 20, 2009 with 1,073,700 gameplays
> The Goose That Laid the Golden Badge (15 points - 59,544 awarded)
Erm... You sure that's a medium badge?
Nice concept, but very lazily executed programming. A shame, really, a better team (or engine) could have made a great game. The designers and artists certainly were up to par.
Please get rid of the software cursor and allow the hardware mouse as the primary pointer. The lagging reticle is hard enought to aim as it is, without having to guess where your mouse really is because the stupid circle can't keep up.
yadda yadda, a whole new upgrade system, 3 huge boss battles, *and still no auto shoot*! Come on, all that new polish and game content, and you couldn't recode that key to a toggle?
I quite like the idea of having mana based upgrades up to an xp based maximum, but if you make us shoot 10k arrows per level, give us a comfortable way to do it.
ye flippin' gods, at least have them drop health packs in survival! had a hard time getting the 15 waves for hard badge, and that's *with* golden mech.
good game, needs rebalancing though. Once you hit lvl 40, pure gem mastery combined with high grade starter gems lets you rip through the levels, instant glowing frame galore. Assuming you have read the strategy guide conveniently linked ingame.
Challenge 4 is just frustrating. Either increase the swords maneuverability or its dps, I've had the shield die first countless times by now, but the sword didn't do its fsckin job in the meantime.