OK. So. 1st: Implement a unit cap. This'll fix mass-low = win, and require micromanagement. Perhaps nerf regen, and add +10 to +20 per base.
2: HOW MANY GODDAMN UNITS DO I HAVE SELECTED? Seriously? Add a counter...
3: Optimize. Seriously.
4: Make "points" skillbased; Add requirements/tasks to get points. Make challege "bases" with hard units and a smarter AI.
5: Fix your damn AI in general. I was able to win without losing a base at all. It's a "point + click" AI, no smart to it. It's pathetic. Harder difficulty just adds superficial benefits to the enemies, and nerfs to your starting bases.
For shame.
Isn't this sorta breaking IP and copyright laws? You know, directly taking sounds from Spongebob and Mario...
I don't know why I even test these games :/
The game from what I can see is enjoyable, but isn't capable of being fast-paced. In comparison, gamemaker, check out War of the Web. It's limited but never murky.
When trying/failing/succeeding to play this I just feel slow.
May I suggest energy coming at 3/ten minutes or 1/5 minutes or something similar?
Unlike most games on Kongregate, the game isn't really designed to be fast-paced and played constantly. It's intended that you use energy about once or twice a day, potentially extending this under special circumstances using drugs (or perhaps all the time if you're very rich).
The game is entirely multiplayer (some people do not notice this at first, forgive me if you did), and the low energy regen is partially to force player-player interactions. The energy regen rate is also balanced against the gains you can make playing abilities and the other timed actions you can commit or other actions you can take with energy (some timed).
I will however mention that you'll likely feel much less limited as you gain better abilities and equipment. Your effectiveness on bills will go up 3-4x.
Unlike most games on Kongregate, the game isn't really designed to be fast-paced and played constantly. It's intended that you use energy about once or twice a day, potentially extending this under special circumstances using drugs (or perhaps all the time if you're very rich). The game is entirely multiplayer (some people do not notice this at first, forgive me if you did), and the low energy regen is partially to force player-player interactions. The energy regen rate is also balanced against the gains you can make playing abilities and the other timed actions you can commit or other actions you can take with energy (some timed). I will however mention that you'll likely feel much less limited as you gain better abilities and equipment. Your effectiveness on bills will go up 3-4x.