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Thierry53's Comments

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Mirrorland

Play Mirrorland

Jun. 09, 2024

Rating: 1

Another proposal would be to offer an "accelerated combat" option like the "speed boots" option to speed up or even remove combat animations. These options could only become accessible from the moment the player reaches a certain level or when he has 4, 5 or 6 heroes for the first time. This would allow you to first become familiar with the combat mechanics and then make them less boring. I like this game and I appreciate the motivation of the developer team even more. Unfortunately I find that the length and repetition of the fights become boring, especially when we start facing teams of enemies of rank higher than 2 and possessing several forces (the horror is the golem forces). I'm sure you could keep some players around longer by thinking of ways to speed up combat, whatever ideas you choose. Thank you for your involvement.

Developer response from hitmakers

Dear Thierry, thank you for your feedback and your great suggestions. Indeed, battles can drag on at Mirrorland, there are pros and cons to that. Pros are to increase speed by pumping heroes, you can take stronger ones, get them forces and increase their ranks. New forces significantly speed up and facilitate battles. One can try tactics and strategies, collect reinforcements and try to break through with them. But on the other hand, we are aware of it, nowadays the generation of TikTok is growing and people want more and more "everything fast". It's very difficult for them to get it all in our game. They want bam-shake-and-win, faster, higher and so on. We thought a lot about this, and we still realized that we need to specialize in the true needs of thoughtful and leisurely players who are interested in our genre, core mechanics and our deep meta.

Mirrorland

Play Mirrorland

Jun. 09, 2024

Rating: 1

Hello, I was thinking of giving you an idea similar to Josiahssen's to make the fights faster and less laborious (but it was faster and more detailed). I understand your answer and the fact that there are not enough computer gamers. But I still propose this idea which could improve the gaming experience on any type of platform. Most of the time during my fights, I only use one or two heroes out of the six I have. Would it be possible, thanks to a padlock-shaped button, above the portrait of each hero, to block the attacking hero. Thus, all that would remain is to select the target of the attack with a simple quick click, rather than dragging an arrow, which is sometimes imprecise when you want to be quick.

Developer response from hitmakers

Unfortunately, not everything fit in the answer above, so I'll add some here: Everyone in our game can find what they are looking for, all it takes is the desire and time to do a bit of searching, to develop their own squads "for themselves" and thus solve the minor rough edges of the basic settings. Thank you again for your proposals, they are very interesting, it is really nice and important for us to see your involvement and desire to help. In any case, we will take your words into consideration in the most serious way. Also, I want to thank you for the idea of the padlock-shaped button. It's really creative, and we will think about this option if we see a collective request. Probably one of your characters is pumped much stronger than the others :-) This strategy actually works well at some stage, but after a while you'll probably find out that a much more promising strategy would be to pump different heroes with different combinations of forces.

Mirrorland

Play Mirrorland

May. 29, 2024

Rating: 1

Hello, thank you for your last response and your responsiveness. Here's another question: would it be possible that by putting someone on the blacklist it would also delete their chat messages?

Developer response from hitmakers

Dear player, thank you for your message. Actually we have an option to delete messages from other players that you have blacklisted, so please clarify this point for us if possible. Perhaps you meant the option to delete messages from players you don't like in the general chat? If so, we really don't have such an option. I will forward your requests to our game designer, but unfortunately I can't promise such a feature for sure.

Mirrorland

Play Mirrorland

May. 27, 2024

Rating: 3

Hello and thank you for this nice game. Would it be possible to offer an "automatic advance on the path" option? This would allow you to move forward without having to click and to click only when you want to stop.

Developer response from hitmakers

Dear player, thank you for your feedback and suggestion! We would like to point out that your idea is interesting. Usually we are suggested to make auto combat -:) However, we are hardly ready to go for it yet, as there are very rare moments when it is reasonable to walk for a long time and not come into contact with different characters and artifacts located to the right and left of the road. We would also like to draw your attention to the availability of the accelerated step option, which can be enabled in your profile settings. Have a good game!

Idle Civilization

Play Idle Civilization

Apr. 02, 2015

Rating: 0

@Zornifried : sound like if you have toggle drafting in military, if it is the case, just stop drafting and your population will grow. @vsistudio : Better iddle game I ever play. Good work. 5/5

Developer response from vsistudio

Thank you very much :) I really appreciate it

Swarm Simulator

Play Swarm Simulator

Feb. 17, 2015

Rating: -4

ARRGgghhhhHHH no autosave when you leave!!!!!

War of Omens

Play War of Omens

Mar. 12, 2014

Rating: -13

I'm disappointed : It's an unbalanced game unless you are ready to pay in cred. To play in multiplayer against players decks boosted in cred, is tiring and there is no pleasure. After 3 days of play, I forget it and I move on.

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