This game is a combination of all the the worst features in browser games: "CLICK HERE" tutorial (which was not at all helpful), pointless city-building, "These cards are better because you have to pay for them," and I can't even type this comment because the framerate is killing my computer. Honestly, my entire machine freezes for three seconds, on ten-second intervals. I don't know what the game is trying to do, but it's trying to do it too hard and too often.
You can skip tutorial any time. City building is an essential meta game. You don't have to pay for anything, the game is fully farmed within 2 months at most. Don't know what system you have. There is an Android version for such issues. https://play.google.com/store/apps/details?id=air.com.freewayint.xpcards Still thanks for the comment and feedback.
This is an obvious asset flip. No mechanic or model is original, and that Kongregate allowed this to be uploaded is indicative of a decline of the site's integrity.
The fact that non-player units and objects can stop in the middle of nodes means that you can do literally nothing with them... And when zombies wander off from a skirmish, you end up needing to use far more units than should be committed, on paper.
Highly derivative of Warstorm, but with much less grindability. Raising the difficulty of a quest chain does nothing for you, and can prevent overall game progression. Chests drops are finite without PvP, and as we should all know by now, PvP does not make a game good. Overall, not particularly fun, but it's nice to see Warstorm still inspire new games.
Well, it's highly derivative of Warstorm because I designed Warstorm and wanted to bring it back to the market after Zynga shut it down. Not sure what you mean about the quest chain, but raising the difficulty gets you campaign stars that unlock 1/2 the heroes. Sorry if you're having a bad experience, if you have specific things you would like to change, please let us know in the forums.
I was surprised to find this, and was curious as to what it was. However, after running into the first, uh... enemy thing, we kind of just stare at each other, and none of the keys or clicking anywhere seems to do anything. So... yeah.
This is #1 guided clicking simulator 9,001 on all of Kongregate! You can fight enemies with #Ability and auto-Super Max, when suddenly! Infector. Gets. Berserk. But then, some time later, Rail change is complete!
10 annoying weeaboos and women with male names out of 10.
Death is too sudden, often getting insta-killed by terrain or a single hit. Jumping was a chore, and was especially bad when your "Friend" was incapacitated above you, where you can't return.
There are certain times where you hit an impenetrable brick wall. For example, I'm stuck at Nature Under Attack! (Normal) : Mission 6, where I've lost 60 times with four different decks, burning out all of my supply. Being only the 4th 'mission set' after the tutorial, it needs to be more lenient so early in the game.
The game is not a CCG in any sense, and nothing really separates it from any of the other thousands of empire building online games. Combat is automatic, as others have stated, and trying to improve your odds with better unit match-ups can end hilariously badly. You'll have wasted thousands of resources before you can even make a warehouse, as the pace is mind-numbingly slow, as all empire building games are.
I feel like you can't rely on the gun at all; with the ammo upgrade, the "clip" drains just as fast, so when you desperately need to kill the 5th Hugger in 3 seconds, you just sputter at it and die. The Gun Body seems absolutely useless, given how poor the gun is, and the rocket launcher has no radius half the time.
You can skip tutorial any time. City building is an essential meta game. You don't have to pay for anything, the game is fully farmed within 2 months at most. Don't know what system you have. There is an Android version for such issues. https://play.google.com/store/apps/details?id=air.com.freewayint.xpcards Still thanks for the comment and feedback.