A very neat little game. It is unpolished and at times difficult to understand, but that's to be expected from a game so new. Some people think this game is all RNG, and has no strategy involved, but I disagree. It is a unique style to have all of your cards selected at random for you each match, but there is still an element of choice. Each individual game is almost like a draft for other CCGs. You build your deck as you fight each round and the winner will be still almost always be the one who builds it better.
Man, the devs have really hit the sweetspot with gem economy. They allow players to earn just enough daily gems in-game so that they can save up for items they want over a realistic and fair time period for each item, meaning the game is more pay to progress than pay to win. This, combined with the mostly fair pricing of gems means they can make honest money, and still be free to play. Well done!
I really do like most of this game, and clearly a lot of good work has been put into this game, but I'm not sure how I feel about the combat. I understand that it is to speed up battles, but I don't think that the difference in speed from other games of the sort is worth taking out a whole layer of strategy. I don't think "Deck Building, the Game" is an idea that can sustain itself for long for the average player. Perhaps to appeal to both sets of players, you could have standard battles take on the auto-resolve style, but then have a ranked system in which the battles take on a style like Tyrant, as they are already very similar. Just a thought, but hey, the game seems to be going well, so well done either way.
Great game, but there are a couple things that bother me. First, in the city map, you can see all of these things in the distance like mills and farms, but they are not actually intractable. It would be much more interesting for those squares to give you small bits of bonus production or even new unique buildings. Second, and most annoying, is the fact soldiers do not return after a won fight. This is just plain stupid. I get that it is a cash grab, but at least give us the option to send them with double food for them to make a return trip, so it at least makes sense. Third, There is no in game chat bar. Lastly of course the pay to win aspect is a bit heavy. At least for now it is ironically preventing me from spending my kreds because I know they really wont get me anywhere significant in game. I hope this game works out, but just remember that this isn't some triple A title. This is a flash game, and you should make sure your expectations are in tune with that.
Soldiers-"Sir, we have destroyed their defenses and plundered the town." General-"Excellent work. In fact, you all have done such a fine job that I want you to take the rest of the war off!"
Soldiers-"But sir.. most of us didn't even fire a..."
General-"I SAID GO HOME"
I honestly purchased this Game app from you because I wanted to support the development. I would absolutely love to see a solarmax 3. I really got kind of an Ender's Game feel with the AI getting as difficult as it does. Great work
I actually very much like the difficulty of the AI, it kind of gives the game an Ender's Game feel. I think it would be cool to even give the AI scaling difficulty, so it gives even more to your idea of an alien race that, as we get closer to their home planet they become increasingly more aggressive and desperate to defend themselves.
Would love to see a chat box, as well as a move timer. I keep on getting players who wait it out when they lose, or maybe they leave and the game doesn't register it. i don't know
Tips for seriously difficult completion badge: First, make sure that the town is a small one, and preferably one with a large farm within immediate grabbing distance. You should focus your first 5-10 turns of relative safety on securing a hospital, a police station, and as many farms and survivors as possible. Make sure you regularly rotate out survivors on guard duty so that they can all be more diversely skilled. After the zombie attacks start becoming dangerous begin focusing on capturing any nearby police stations, malls and all-marts for fortification bonus. If things are going very well by this point consider getting a laboratory, however I won without one, and you should not focus your game on it unless you are in a very solid position. From here just make sure everything stays balanced out and you keep taking territories. Constitution is the safest way to win in my opinion. good luck!
I would honestly love to see an mmo version of this, especially with this kind of developer. The gameplay reminds me of an older game (now dead) on Kongregate called battle conquest, which was the best mmo I have ever played, and was even better than many console and pc games I've payed for. I think if this dev, with this kind of gameplay could easily make a game of that caliber, and could make a heck of a lot of money while not being one of the money sucking devs we see so often now.
Just a few tips for anyone starting the game out: 1) Use the terrain. Things like forests and mountains can have a significant impact if you are using things like artillery. 2) Don't underestimate infantry. Having a squad of infantry leading the charge can give arty and tanks behind them the upper hand in most battles. 3) Pay attention to the order of your units, the last thing you want is your infantry in the back line. 4) Don't give up when you have tanks/arty vs. bombers. You can usually micromanage your units so that half or more survive the bombing until the timer runs out. 5) Fight the enemy on your terms. If you can't quite reach an enemy unit, don't try and get closer. Wait a turn so you can decide which of your units you want to engage the enemy's. Lastly don't forget to go after enemy facilities. Hope this helps!
@trickjay The game gives you 2-3 companions per type to cover every playstyle except for summoning, which would probably break the game with 4 demons on the field.