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Thrallandur's Comments

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Sort the Court!

Play Sort the Court!

Jul. 14, 2017

Rating: 14

So wait. wait. There's a Skelly that's looking to unravel mysteries, and a Molder that's trying to get to the truth! Sweet reference!

Death Arena Reality Show

Play Death Arena Reality Show

Oct. 28, 2015

Rating: 3

The voice acting is superb. Bravo!

Up in the Sky

Play Up in the Sky

Jun. 29, 2014

Rating: 0

Part Three 6. The helmet system could be redesigned. Seeing as more than often you do not have the time to detect an incoming enemy, The manual activation of the helmet is something the player does out of fear that they will encounter birds on their way. Also the 9-15 seconds seem like a long time, but in the long run, you're only able to use it once. Therefore, The player either uses it only as a safety measure at the very beginning, or they keep the helmet power-up until they are on their last heart. 6a. Make the Helmet activate automatically upon hitting an enemy, nullifying the damage and speed-decrease for some time (1-3 seconds). 6b. Add a cooldown to the helmet, so it can be used again, but only after a certain amount of time has passed 6c. The skill upgrade could reduce the cooldown timer (or increase the active time of it). Thank you for making this game and taking the time to read my comment. Good luck on your future projects.

Up in the Sky

Play Up in the Sky

Jun. 29, 2014

Rating: 1

Part Two 4. If 2-3 do not seem practical/balanced enough, I really think an increase of about +10% money from all sources would make this game faster and in turn the player will feel like more progress is being made. 5. If 2-3-4 do not seem practical/balanced enough, the skill points above 2 (for 5-point skills) could possibly cost less.

Up in the Sky

Play Up in the Sky

Jun. 29, 2014

Rating: 0

Here is what I think would make this game more fun to play: Part One 1. Reduce number of enemy birds. 1a. If not, then at least make them procedurally increase after the first level. ( buying that first launch-speed upgrade only to get hit by three consecutive enemies simply makes the whole thing feel like nothing matters, you'll die anyway) 1b. Perhaps increase FOV, so you can better predict where the birds are coming from (many people have talked about a Radar so you have more time to act). 1c. Remove Upgrade for reducing number of birds. (By the time I could afford the first level in that skill, I was already frustrated with there being too many enemies and slowly grinding money) 2. Consider adding a Star/Money magnet. 2a. Consider adding actual money, on top of the stars, which do not give boosts. 3. If 2 does not seem practical/balanced enough, consider another factor for gaining money at the end of a stage, "Air Time", I.e. for how much time you remained on air.

How Dare You

Play How Dare You

Apr. 06, 2014

Rating: 5

For some reason the game doesn't fit inside it's designated window. screenshot: http://snag.gy/ZNrMR.jpg

Developer response from Geovizz

Thanks! Cinematic mode works fine now

Anti-Idle: The Game

Play Anti-Idle: The Game

Apr. 16, 2013

Rating: 11

I have two suggestions about the Inventory on Battle Arena, both of them concerning Miners (myself included): 1. It would be really nice if you could buy extra inventory space, for a decent amount of pixels/crafting material of course. 2. No one wants to lose stuff, even if they never had that stuff to begin with. It would be so great if, when the inventory is full and you pick up something, the item that normally gets destroyed would be Insta-sold instead. You're gonna not pick it up anyway, so why not make that a positive experience at least.

Anti-Idle: The Game

Play Anti-Idle: The Game

Jan. 13, 2013

Rating: -4

May I suggest something? when the button breaks, please don't cancel the combo if we click on the red area, that is really unfair if you're clicking fast and can't know when the button will break exactly. And even if you could tell, it would still be very very hard to time it. Also, clicking slowly when the button is about to break just ruins it for me. Thanks!

Anti-Idle: The Game

Play Anti-Idle: The Game

Jan. 05, 2013

Rating: -1

song one in MMR is rick roll. mind = blown

Berzerk Ball 2

Play Berzerk Ball 2

Dec. 22, 2012

Rating: 2

[02] But in the end-game when you have to be perfect in all hits and a bit lucky to reach 1000 speed, if you have the bad luck to touch the ground or if a "metroid-type" alien sucks you and then spits you RIGHT on a spiky-blocade alien, you go to around 500. Still fast? Yes. Did we just lose 500 speed though? Yes indeed. Will we be able to get to 1000 again? The chance is very very small. 500 speed units is an enormous amount to both get and lose, the result being disproportionate: Spend 2-3 minutes to get to wanted speed, lose a terrible amount in under a second, and then hopefully spend a bat smash to even be able to recover from it because of the aforementioned cannons and drills which either slow you down or get you down. This is a great game and I've been playing it a lot since it came out, I just believe those 2 annoying issues could be worked upon for a better experience. Thank you for taking the time to read this.

Berzerk Ball 2

Play Berzerk Ball 2

Dec. 22, 2012

Rating: 7

[01] I'm going to agree with user 00ZER00, a lot of the ground 'powerups' like cannons and drills are slowing you down. And even if they don't, if for example you're already flying at low speed, the height at which they throw you are ridiculously low. So basically, if you have no bat available when you hit one, you can hope for 2 things: a whole parade of cannons so that you can be juggled, or a quick and merciful game stop. Another thing is, The slowdown ratio when you hit the ground is way too much in higher speeds. Again, to demonstrate: if you're going at 100 speed (which is a bit low, but in the beginning of the game is quite good for some time) and you hit the ground, you get to something like 50. That's kinda ok, cause you can get to 100 again quickly by hitting things or a well-placed bat-smash.

Breakbar RPG

Play Breakbar RPG

Nov. 29, 2012

Rating: 2

"your balls will smack with more force"? I cringed.

Earn to Die 2012

Play Earn to Die 2012

Nov. 29, 2012

Rating: 3

"Start Muted". Not nearly enough people understand how important that is to us gamers. Thank you for that, good sir.

Arkandian Explorer

Play Arkandian Explorer

Nov. 18, 2012

Rating: 0

Are there any Left-Hand weapons? I would really enjoy dual-wielding in this game.

Jacksmith

Play Jacksmith

Nov. 04, 2012

Rating: 0

bug: made a Power Prod golden spetum, was not awarded the bonus or the [epic weapon created] check. And yes, i did use the correct parts in the correct order.

Nuclear Plant

Play Nuclear Plant

Aug. 16, 2012

Rating: 0

2:09:41

Nuclear Plant

Play Nuclear Plant

Aug. 16, 2012

Rating: 0

my fault, i saw now that it's mapped to shift. sorry =/

Nuclear Plant

Play Nuclear Plant

Aug. 16, 2012

Rating: -4

could you please, PLEASE add a Reload function with R? It's very annoying to have just one bullet left in the clip and wait there like an idiot untill an enemy comes, so that i can just shoot them once and wait around some more to reload.

Super Adventure Pals

Play Super Adventure Pals

Aug. 04, 2012

Rating: 2

so i maxed out attack power, and then i leveled up again sometime later. I saw that attack power was still an option but nothing changed in visuals (sword or anything). Being curious about it, i pressed A. Seems like i wasted my level-up. is that a bug, or did i actually further upgrade my attack without a visual change? either way would you look it up please? :)

Zombie Situation

Play Zombie Situation

Jul. 10, 2012

Rating: -3

that little heart attack when you realize the level has ended, you see the little bag, and are afraid you wont make it because there's a small (YET SO BIG) distance between arrowkeys+space and your mouse :P

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