Too bad, I'd have enjoyed continuing to play this, but I just reached the point where the game basically forces you to buy inventory slots, or return to town every 5 minutes to sell loot. Oh wait, that resets the whole map. I've never seen the 'pay to be playable' business model before.
Ooh, another energy game? Awesome! Seriously, you developers need to come up with another business model. There are plenty of us willing to throw a few bucks in here and there without having to worry about this crap. I'll pass, and if all of you would like to stop seeing this type of thing put in games, you should too.
This would be a much better game if you'd let people decide for themselves if they wanted to risk getting blown away by other players every time they leave a safe zone. I (as I'm sure others have) mistakenly assumed that not enabling the PvP button left you immune to it.
After reading the news on the current update, I can certainly understand the frustrations of the developer. That said, I, and I'm sure a lot of other people, have absolutely no idea what paypal account you're talking about. If there's a reference to one somewhere, I cannot find it. I also no longer see an option on this website to tip kreds, I'm not sure why. My advice to you would be to add an in game purchase option for kreds. What you offer to sell would be up to you. If it's possible, I'd be willing to bet that you could just add a purchase option for a few kreds that would offer nothing more than a title or something, and could serve as a tip. Try something new before you give up.
I don't mind paying for a leg up in games, but whoever calculated your real money to in game money ratio dropped the ball. Not many people are going to pay 3 dollars per building to finish instantly, nor are they going to pay 4-6 dollars just to load up on one resource.