So, 1 point for the theme, 1 point for deflecting shoots with your blasters, these are the two good things i can say about your game. Pklatform are just slightly too high so you'll fall over and over until you make the move perfectly, well, i can see a lot of imperfections from a game that wants me to play perfectly ... Dude, perfect yourself instead ...
Not bad, two problems though, loosing your firepower when changing level, at least, it should be -1, so you still have some punch. Second BIG problem, it starts lagging with fire lvl 2, at lvl 3, you have to stop shooting or it barely moves ... 2* would rate it 4* if those two problems were fixed.
Brilliant !
Reminds me of a desktop game with a very different gameplay. Ssomething like 20 years ago, it was an idle dungeon crawler, text based with a lot of windows, stats, heavy loot, i searched for it without success.
Good game, refreshing to play something new, i pick your game over 1000 clicker "RPG" Well, i think you should give some thought about developing it further, you think it has no commercial value, i disagree, taking advantage of those clickers and card games mechanism and dungeon crawler ones, you could do something very interesting, even a real money maker.
Thanks for your support! I'm glad you liked it. Unfortunately, there is no way I could be successful by further development of the game at current point. There is, however, better solution - the sequel. It is already planned to happen in current or following year. That would bring less confusing dungeon layout along with a ton of improvements, some of which was planned to be in DK2 but were scrapped. Also, it is going to be made with better, cleaner and more efficient engine - less restrictions for developer means more content for players. **** HOWEVER **** before continuing works on the sequel, the other project is to be finished. Devlogs will be available at /jastrzebiowe Patreon as soon as first patron appears. Also, despite there are no patrons yet, an invitation link to Discord server can be found on top of the Patreon page, so that I can grant some info to any interested people. I am available on Discord for most of the time, so feel free to catch me there.
Just tried the tutorial and first quest after you get into the city.
Well, it's not half as good as castaway, fights are slow, very grindy from the beginning (50 starfish, 50 shards ... ) You can't advance continuously by pressing a button.
Gems shops everywhere.
The only good thing is the dev answer questions, so it seems he actually cares.
Not good enough for me though, i prefer kingsroad or castaway as a non mmo game.
I find the comments really harsh, i tried age of conquest heroes and this one is better, not just because of the cats theme, which is nice but it's also more generous, the amount of free gems is insane but faster, slightly better interface. So far so good, 5*
So you can only play with wasd apparently (arrows don't work) i really tried to try, but this is too much for me, not only i find it terrible but it's also terribly slow, is anyone really playing this ?
Tips for new players : save tokens until you know what to do with them, fight trainers (first time) to get them, level and sell guardians (once a week), pvp is a great way to level a new team if you're after the 500 BP reward (auto-heal before the battle and matching opponents), daily iron chest hunt is also a source of tokens. Create or get invited into a guild for the rewards (pm and add me if you want to join mine ), have fun.
To the devs if they're still around here, this game has some potential (even commercial one), instead on focusing on the campaign and new areas, you this game needs more MMO features. Tough boss / Area bosses to be fought with other players / guildmates, team pvp battles / guild wars, special semi-bosses spawning in every areas + stats and 5th/6th moves are too cheap (1 Token), with this kind of features, you could get more players, also faster animations or the option to remove them (pummel is such a pain)
The game is nice, i tried a come back but the loading time is awful and then, there is the lag, specially in town, even if nobody plays the game (at least in kong)
The solo and co-op part of the game is nice, art is too.
This part is very good actually.
Then comes the terrible part :
- i'm lvl 20-30, always paired with at least one lvl 60 (it's the max) on pvp
- dragon pvp is the same, my underlevelled dragons have to fight maxed ones
- inventory for gems, really ?
- and you have to buy it because otherwise, don't bother playing since you can't get any reward
Conclusion : make your own, people stay because of the nice parts or because they're already lvl 60, if you don't power level, don't bother playing, also, keep your gems for space deals (bag and vault)
I think it's a nice attenpt but it's mostly bad and turns out like a cash grabber, just stay away from this game ;-)
What's the point of the waiting time for travelling, merchant and chest ?
Is it a feature to annoy / frustrate players ?
Well, it's a ok idle game i guess, nothing out of the ordinary, i guess it's not bad.
And now, i'm stuck because of a friend request, i was keen on putting 3 stars but i think it's leaning toward 2/5
VERY GRINDY, obviously CASH GRABBER, STANDARDIZED ART you can find in any of "those" games
The principle is fun, though, not sure why but we can see there isn't much efforts put into it
It's not even loading on firefox, first flash loads (slowly but loads nontheless), then, i get a darkened image on the back with a loading parameter bar (looks frozen) and small empty pop up window with a tower icon on the top right.
Looks like i'm not going to play it, might check bac in a couple of month/years or not ;-)
Well, i didn't get farther than the second room but having to start over and over again because i didn't click the right things is not fun, at least, not for me.
Graphs and gameplay are good, though.
2 or 3 stars, i'm not sure ...
Thanks for your support! I'm glad you liked it. Unfortunately, there is no way I could be successful by further development of the game at current point. There is, however, better solution - the sequel. It is already planned to happen in current or following year. That would bring less confusing dungeon layout along with a ton of improvements, some of which was planned to be in DK2 but were scrapped. Also, it is going to be made with better, cleaner and more efficient engine - less restrictions for developer means more content for players. **** HOWEVER **** before continuing works on the sequel, the other project is to be finished. Devlogs will be available at /jastrzebiowe Patreon as soon as first patron appears. Also, despite there are no patrons yet, an invitation link to Discord server can be found on top of the Patreon page, so that I can grant some info to any interested people. I am available on Discord for most of the time, so feel free to catch me there.