Checkpoints needed and perhaps a pause button and I know they are old war planes but just for the game they could do with smoother maneuvers and maybe clearer missions. Good game however :)
The game'd be even better if the sailors didn't try to commit mass murder on your whale >_< and if the sea map was bigger, Moby gets a bit stuck if he gets too big. Asides from that, an excellent game :D
Great game, if improvements were made I'd suggest achievements unlocked e.g. 10 enemy pieces destroyed, 10 enemies killed, 3 enemies in 1 throw killed, sort of things like that. And a more detailed trajectory line when you zoom out, it can be quite hard to aim. Other than these small flaws it's a great and fairly easy game to do. :)
(+1) If you thought you'd got the hard badge when your turtle reached 300,000 feet and then wondered why the badge hadn't appeared, counted that there were only 5 zeros and not 6, angrily nuked your turtle and hit a balloon spike. x_x
If there were to be Feudalism 3, I think they should change or add:
- Troops and Item sales, it is WAAY to tedious to click and drag into your inventory or troop section if you are selling many items or purchasing lots of troops, an option to select the number of troops would be very helpful and a small invetory so you could just select which items you wanted to sell then hit a 'Sell' button and it's gone.
- Armour should be upgraded too so you could enchant them with scrolls and refine them too just like weaponry.
- New lands and tribes, with differing skills, for example Inuit Tribesmen (Artic Folk) could live in the icy wastelands up north and have special weapons like harpoons and special charms and scrolls.
Just ideas that'd make this game even better ;)