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Game comments and reviews
May. 31, 2016
One of the easiest hard badges I remember
May. 10, 2016
This game lacks progress that is kept on death. You die, you start from scratch and it sucks. The only way to advance further is to grind same level longer. I would suggest adding achievements with various bonuses on them, that will persist to the next game and thus allow further progress into the dungeon. Without that there is no motivation to continue.
Developer Reply
Totems carry over between plays for exactly that reason!
May. 08, 2016
Ok, figured that out.
Stuck at the third part of level 13 - the robot does not get our of the door at all. I can swivel both the parts, but all the doors are closed and I am not there. Any ideas?
Mar. 30, 2014
So, I killed lvl10 officer, what now? No update of the objective, nothing...
Mar. 26, 2014
Another question... do you keep the resources after finishing the delivery job? Cause if you don't then the rewards are too low to motivate me do the jobs at all. Travel through 4-5 systems just to get 20% higher yield? I'll just find me a 1.1 or 1.2 system and sell it there...
good point, the jobs should take into account the distance and the hazard level of the systems u have to pass through. ill work on that.
Are officers supposed to drop more than just crate goods? Already killed 3 of them, only dropped the usual junk.
there is a chance they drop special items (rare, epic, artifact), the chance of special drop increases with officer lvl
Nov. 20, 2013
managed to get through the third boss, then used 3k upgrade to get through the level 16, at 17 I am pretty much stuck. As repeating the older levels has progressively lower returns, I think I am quite done with this game.
Oct. 15, 2013
You don't even need rocket launcher for hard badge, it's enough to have it dropped from time to time as weapon change. And yes, unlimited jumps is a must.
Sep. 22, 2013
lvl 18 can be solved in a different way: wait a couple of seconds, type baloon, delete half the line below the bomb, when the bomb goes high enough - type the same line so it falls of to the left. If the timing is correct it will explode on the vertical laser and throw REMOVEME away. Should be easier than the approach in the top comment.
Jul. 25, 2013
Loved the game. What I missed is the lower graphic quality, as it seems to bee too slow to respond for mouse movement.
Apr. 28, 2013
Got the rocket stuck on one of these orange things in space, jumping up and down, no fuel to move away. Left it like that for a weekend - came back, self destructed and got about over $900k for the duraton. Full upgrades -> game finished the next attempt.
Apr. 02, 2013
Really disappointing game over.
Feb. 26, 2013
Would be nice to have a minimum value parameter to define what loot to keep. Quality only defines the number of bonuses, not their size, so using quality will cause you to sell great items if set too high, but will fill your inventory in no time if set too low, and there hardly is a golden middle.
Feb. 25, 2013
Another small bug: Age tooltip wrongly displays the AP you will get when you grow up, instead of the value you will get next time your age increases, it shows the value you got last time. For instance, when age=10 it displays AP=8, but you actually get only 7 AP when growing up to 11
Feb. 21, 2013
There is an equipment bug - sometimes you can have min attack value higher than max attack, especially if your weapon has a very narrow damage range.
Oct. 14, 2012
I have got my Power Mode achievement before I actually completed 30 missions, which made the remaining 3 missions too easy. Not sure if it was intended, seems more like a bug in achievement counter.
Oct. 04, 2012
Crates are buggy. In some cases when you go back in time the sequence is not replayed the same way. Caused me to fail twice bonus5 level. Not going back to it - too unpredictable!
Apr. 05, 2012
Nice bug at "Disguise" level. You can move the guards by walking into them. At the section after setting on the alarm, there is a stationary guard that does not let you to pick a lock. You can just push him so that the door is out of his sight.
Mar. 28, 2012
I have started playing this game as it came out, now I have restarted it when the badges came out. Something is wrong with trophies. Golden trophy requirements are much stricter now, well, I assume it is by design, I can leave with that, it adds more challenge. At one specific occasion (at least) it seems to be wrong: Requirement for gold is 6 or less turns. I won in 7 turns, got bronze. Isn't it supposed to be silver? Happened to be in chapter 4 battle 3
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