Tiberiumshox's Comments

Game comments and reviews

Pandemic 2

Dec. 25, 2015

0

Just too dependent on luck, this one. 2/5

Sydney Shark

Dec. 23, 2015

1

If I play this game for a couple of hours straight, I'll have a wrist injury

Nuclear Outrun

Dec. 21, 2015

0

The Hard Badge is too random - depends on too many random events

Outpost:Haven

Dec. 21, 2015

0

Giving this a barely 3 - Too dark, weak story and the respawning smack in the middle of the swarm makes it for an annoying experience. At least there is some potential, which I hope is realized in the sequel

Ghostscape

Dec. 21, 2015

2

Too bad it wasn't scary. And neither was there a solid backstory.., which it seemed to lead up to before falling flat

Icy Gifts

Dec. 21, 2015

-7

The problem with this game is there's so little skill or thinking involved and is dependent on luck to get the Medium badge. So all I have to do is repeat the same level over and over till I get a 3 star - no sweat, just grind

Epsilon

Dec. 25, 2011

5

It was 4/5 till the last stage... and then was this stage 5.x and the awesome ending... 5/5!

Multitask

Dec. 24, 2011

1

I've never hated WASD this much!!!

Words and Physics

Dec. 13, 2011

-1

good idea but poor execution. The game is mostly way too easy. There is little consistency in physics and it's random concepts popping up here and there. The hard push doesn't work

Fold

Dec. 09, 2011

3

awesome game! just can't get the hang of it #sarcasm

Tarnation

Dec. 09, 2011

-7

Such an annoying game!

Synapsis 2

Dec. 09, 2011

6

Absolutely brilliant! Absolute classic!

Rebuild 2

Dec. 09, 2011

11

For anyone playing on Seriously Hard or Impossibly Difficult(for the hard badge), don't start drafting a new constitution as soon as you have the town hall. Make sure to research Antivenom before that. Also make sure you have at least 24-25 citizens, with 10 drafting the constitution and another 15 doing the defending. Of these at least 9-10 MUST have 8-9 attack rating or else it will become insanely tough to hold the fort. A better idea would be to let Dr, Bryukhonenko to do his research and later take on that Zombie cure research when the event is triggered. Make sure to have 3 or 4 scientists with at least 7 science rating(or around a total of 30 science rating among them). Then you'll need people to defend the fort(same as above) Haven't worked out the helicopter escape yet.

Edmus

Dec. 08, 2011

-4

Sometimes the double jump doesn't seem to work... actually the double is pretty weak compared the first jump

Edmus

Dec. 08, 2011

-3

What a weird game! And yet so addictive

Earn to Die

Dec. 08, 2011

2

@New199: Maybe your strategy is wrong. On the 1st day you can easily hit 725 ft. But anything more than that is tough.

Arachnophilia

Dec. 06, 2011

2

Er.. Where's the Exit button?

Village of Nightmares

Dec. 05, 2011

1

Great concept but lacklustre execution. Too few features, way too easy till you start mass producing the cure and then suddenly all hell's broken loose. Plus the 14 min cycle between attacks makes sure that you can never explore/loot far off places. Not that it matters because I had found the cure on the 3rd day(another -ve) and put it into mass production by the 4th. Too short.

Trigger Knight

Dec. 05, 2011

1

Way too much randomness in the game!

Trigger Knight

Dec. 05, 2011

2

Annoying when you get hit 4 times in a row when all you need is to land 2 hits to beat the enemy and get the armor right after the battle