Ticoni's Comments

Game comments and reviews

Idle Space Drawer

Jun. 18, 2018

0

The ships go backwards when resources are dropped off back at your base. Just a quirk I thought was funny, and worth mentioning. Great concept, could use some expanding.

Click It!

May. 04, 2018

1

With every reset, the increase in cost per upgrade increases. But not accordingly. I can't actually see a pattern, there. Wouldn't it be easier to do what idle games usually do and have a formula for diminishing returns on money -> roboclickers?

Reverse Idle

May. 01, 2018

0

Oh, it's an update. I didn't see that. You probably wiped saves. Sorry!

Developer Reply

As of right now there is no save button. Currently working on it.

Reverse Idle

May. 01, 2018

0

You may also want a save system.

Are you testing the reception of this version before you publish Nucleogenesis?

Developer Reply

Pretty much.

Antimatter Dimensions

Dec. 09, 2017

0

Challenge 8 dimensional sacrifice isn't providing the boost that it says it does.

-1

Heya! I was wondering where this game's data is saved. I had to refresh Firefox, and it got rid of my save data for this game.

8

To even look at t3, you need 110 prestige points. With progression being how it is, it seems as if it'll take me a few days to get to that point, where it took me an hour to get to t2. The progression seems a little stiff after a little bit. Energy right now is pretty useless. I assume, though, that the point of the 5% thing is to chain each layer of squares and collect in one fell swoop? Because while that seems like a good idea, the square costs for each generator will undoubtedly outweigh any usefulness that the additional 5% each collect will grant them, especially considering the benefit per cost. Additional 1st gens would only be useful once we got bonuses for, say, each 25. Otherwise, I'll be avoiding those until I need to complete t2 upgrades.

Immortal Hero Idle

Aug. 11, 2017

1

If I may suggest: Is it possible, if it's not already done, to create a sort of bubble that values exist in for damage, talents, health, etc.? Have a range of ^+-1000000, and every time the player goes up by a factor of 1000, have a marker that goes up by 1. Past a million below on each value change, anything below it goes into an estimate for what the low end's value officially is to keep pace, because I don't think we really spend past ^-1000000 of where we are anyways. The value attached to k can stay how it is, and if the value attached to k of something we want to buy is less than 2 of what our thousands place marker is, just make it free due to the aforementioned not spending that much on old upgrades. Disregard all of that if you already do so and Unity still has an issue for players. At that point, I have no idea. I just figured I'd mention a possible solution.

light-Bot

Jun. 21, 2012

2

Better yet, give us a level creator option so that we can share levels.

light-Bot

Jun. 21, 2012

0

I love this game... I was able to learn quickly, and it was a challenge. I need more levels.

3

I love the hidden message about queen (women) snakes XD

Game Maker

May. 02, 2012

-1

This is not bad at all, but could use a LOT of work on things like graphics and block types. Also, swimming.