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Game comments and reviews
Feb. 22, 2020
I think the game needs a speed-up between completed paintings when you finish em in one tick. Getting back up to where you were before a prestige takes an unnecessarily long time in just waiting at fade-outs and fade-ins.
Feb. 08, 2020
Would be more interesting if the amount of pixels grew farther than like, 20x20.
Jan. 19, 2020
I didn't get the SAS dollars from winning the first map.
Jan. 10, 2020
3x speed feels sooooo sloooooow.
Dec. 03, 2019
There's no tooltips in time attack mode. Upgrading brick count in time attack mode does nothing, I've never seen over 5 bricks at once on screen so far.
Why does zooming out also make the upgrade screen and its' font size smaller?
Needs a VR adaptation, so I can actually use my fists to mash the computer without fear.
Developer Reply
if I had vr I would totally do that..
Dec. 01, 2019
Sauce button says it costs 750 in English, but 1500 in German. Hyperinflation coming back?
Nov. 07, 2019
The commands for fullscreen don't work. Ctrl+F just opens a search function and alt+enter does nothing.
I had the raft fully upgraded by level 4, the game is way too short upgrade-wise.
Oct. 22, 2019
Is it just me or is progress super slow? I think some of the buttons that do basically nothing when you're starting out, should just be not visible until you can access the stuff in em. Would be less confusing looking for starting players.
Sep. 28, 2019
Why are the black ants prioritized over faster ones, when all they do is slow the game down, very quickly.
Sep. 26, 2019
Clicking the upgrade menu takes a suprisingly long, and unintuitive time to get into the menu and back. And well, the game doesn't seem to run on the background, which is a bit annoying. The camera focusing on the ball gives me a slight bit of vertigo.
Why is the speed dependent on RAM?
Sep. 17, 2019
What do block points and ultra points do?
Sep. 16, 2019
So, so many typos.
Sep. 11, 2019
The game is pretty short, could do a lot more with the idea, maybe expanding both levels and gameplay loop with more effective items and different enemy types.
Aug. 29, 2019
How does the game lag so insanely much when there's more than 10 targets in the game at once?
Playing infinite mode gives me a time limit still? I thought that was the purpose of the time attack mode.
There is no penalty for failing a wave. Each wave has exponentially more hp than the last. Adding the timer was intended to give a higher sense of progression and felt power increase than just constantly chipping away at the health of bricks, eventually succeeding. A further intent was to safe guard against needlessly large numbers expanding at a rate too fast too early for no appreciable difference. The timer can be expanded by evolving the ball speed upgrade. The purpose of the time attack mode is to reach 100,000 points in the shortest time period.
Why are there no WASD controls, instead using ESDF for some reason? It's incredibly unintuitive.
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