Fairly well done game for the most part, but a 5 minute ordeal with boss #9 that involved dodging very undodagle bullet spreadswith a laptop left a bad taste in my mouth. Oh yhea, and did I mention that if you lose, your only option is to try, try and try again, with no additional support? 2/5
Well, I've offically given up on this game. I know the developer has made the game completely random, and I've got nothing against him, It's the whole genre of luck based games I've got an issue with. I know that some of you will try to argue that you need to decide when to take the points, but its 90% luck and 10% skill. The icing on the cake was me beating a cautious computer by over 5000 points, and he comes back and beats me. Seriously WHY would you play a game where you click a button and hope for the best? Because that's essentially what this game boils down to.
If you won't go outside and play Magic: The Gathering at your friends' house because they're bullies watching your house 24/7, then this game is for you. HOWEVER, for the rest of us, this game is too slow (playing wise), its got a horrible AI, and its vastly weighted towards one type of cards.
I believe that this is another one of those "excellent idea, poor execution games". Swaying of tower, fine, it happens in real life if you build too high and adds challange to the game. The real problem is the movement and behavior style of the blocks. If you have a swaying tower than you NEED minute control over your blocks. Didn't happen, obviously, and the other thing is that, as many have mentioned before, PLEASE don't make me lose contol over my block if it as so much brushes another one.
The game can get to be really cheap. The enemy can get 10 or 12 healers saved up and then heal a catapult and it is impossable to stop. Also, your normal tower do nothing after about wave 15. Had some good ideas, but executed them poorly. 2/5