I'm impressed. I was trying to figure out how far I had to get to beat the nightmare on my last run where I finally got the last medal (and ended up with nearly 300s flawless). The fact that there is no outrunning the nightmare based solely upon distance, that it takes fully upgrading and mastering the character, is a really awesome way you've built the metaphor for dealing with one's fears into the game mechanics themselves.
Now I remember why I never finished this game...after a certain point the game freezes every time you enter a new bubble. The problem is, it's only freezing graphically, you are still fighting, you're just fighting completely blind. I've had it unfreeze to find that I've moved three bubbles over and dropped back down to the first upgrade level before I finally was able to see what I was doing again. I don't mind the upgrade/health mechanic, but it's just masochistic when you end up fighting blind most of the time. If you make a Bubble Tanks 4, please find some way to fix that.
I like this game and really would like to play it, but every time the enemies get into a big bunch the game freezes. My guys are all still making shooting sounds, as are my cannon, on the river stage, but it's otherwise frozen. I hit the little calendar button and that pulled it out of freeze the first three times, but not this time. And mousing over all of my own guys has now produced a big green blot because it's still showing all of their ranges.
Another tier 5 title: Renowned Tutor of Magic, 109645 points. It seems a fair bit harder to go the magic route than might. Those skeletons in the last dungeon especially will give a mage fits.
Extraordinary game! One of the most unique and well thought out games I've come across here on Kongregate, actually, and awesome spin on the whole zombie bit! 'Rawr, we want your trash!' And then the ending song just made it all absolutely priceless. That all said, it is a bit easy on normal rating but the max level of energy does make the last level rather difficult. I ended up zeroed out on metal, natural gas, and energy for the last ten seconds. I wonder if you've put any sort of priority in the zombies for what they go after first? They seem to like going after power plants.
While I like the idea of this game, I don't particularly like the execution. There are several reasons: 1) When you end up with multiple enemies onscreen from both sides you cannot manually decide who to attack without leaping over the ones on one side and causing more to spawn on that side. 2) Half the time when an archer spawns their first shot is from offscreen. That's hardly fair as throwing your spear at said archer while he's still offscreen has no effect. 3) The game tends to glitch. Multiple spear drops and enemy swords having a longer range than your spear while the reverse is not true being to two biggest. And 4) I can take one swipe with my sword at an enemy (and connect) in the time it takes him to connect twice with me. With the bosses, #4 is even more highly pronounced. The multi-kick boss is a prime example of that, and he'll just kick you back and forth across the stage until you die because you're helpless after getting kicked for a second or so.
Hmm...perhaps I should move to Madagascar, it seems to be nigh immune to plagues. Only managed to get it once, and on that one time Japan managed to block me out.