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Game comments and reviews
Oct. 01, 2014
Does getting perfect on a boss level REALLY need to require beating the boss without taking a single hit of damage? Getting to the last boss without getting hurt is a slog, and then being forced to redo the entire thing if one lighting bolt occurs above your head before you can move just makes it not enjoyable at all.
Developer Reply
I hear you, but in fact you don't need to achieve perfect to progress in the game so I'd suggest come back later on them maybe? Anyway, I now see that it would be better to have separated boss levels but at this point it's impossible to change.
Oct. 15, 2013
The "apprentice trader" achievement doesn't seem to register. I've easily sold 5k in items already.
Oct. 11, 2013
Speed x3, 4 would be so appreciated.
Sep. 15, 2013
Upgardes!
Aug. 12, 2013
The game often freezes when you try to unequip gems.
Jun. 16, 2013
The last level just randomly ends with you in prison even if no one sees you. It's really frustrating to keep losing items even though you haven't made a mistake. It's a major glitch.
There is bomb timer near level goal. You need to deactivate the bomb for 150 seconds or level would be lost.
Oct. 15, 2012
Proc is really glitched. It drains your mana, and after draining mine down to 0, it proc'd again, and filled my mana full. I thought this was a wonderful glitch, but after that I lost the ability to cast spells and promptly died. REALLY needs fixing.
I just fixed this with a small patch ty for finding it.
Jul. 30, 2012
I know this is incredibly wishful thinking but this game would be amazing if you could play vs. real players instead of just their computer-controlled teams.
Jul. 28, 2012
I'm a bit confused as to how the delay between turns works. Sometimes it seems like a character is just about to take their turn, and then all of a sudden the white bar resets. I've literally had the opponent take three or four turns on all of their units while I just wait. What's the method behind this?
May. 07, 2012
It's really frustrating that you don't get coin bonuses for achievements, collecting cards by beating challenges, or, well, just about anything. I don't want a lit up item on a list or a playing card that serves no in game purpose, I want to feel like I'm progressing towards additional content.
Mar. 08, 2012
Great game, but it would be nice if game sounds and BGM had separate buttons to turn them off and on.
Feb. 17, 2012
It kind of sucks when you have to die to get an achievement because it's related to a previous level...
Dec. 18, 2011
Make profitable 0-star hotel with 1 room too few to upgrade. Drive to gym. Come back in two hours. Enjoy 2,000,000 dollars in profit.
Dec. 17, 2011
You've made four of these games, four, and you haven't figured out that people want to save their progress yet?
Jun. 10, 2011
Yo, I got 6000 leaves and full stats but my head's looking a bit bare. This 'cash' is burning a whole in the pockets my Edmus doesn't appear to have.
Feb. 25, 2011
Saves and hotkeys would be great, especially for inventory and equip (shift click?) and sell (ctrl click?). One thing I would really like to see is a way to make items with the same ability have some synergy. Like, what's the point of having two shield spells? Why not remove 5 from the mana cost if you have two items with the same spell or something? It would allow you to focus, or make choosing spells a little more interesting.
There is a glitch if you press 3 to cast certain abilities, even with people who don't have them, it can default to the healer's heal all ability. I healed everyone in my party 8 times...
Jan. 05, 2011
Stun lasts for waaaaaaaaaaaaaay too long.
Dec. 12, 2010
Beating the game without getting eternal youth changes nothing.
Dec. 05, 2010
It's kind of strange that the money after each battle is completely random. You can get just as much money from one of the 10 hp worms as you can from 3 of the huge purple ones with a bite attack. Maybe scale the cash?
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