Everyone complains about time the hobbies take, but I think the main problem originate in the multiplier, advance too slowly and the top multiplier is too low.
At current I'm at X6.9 and I've reached a moment where I have to wait days to advance (The next reset gives me X1.2, so I'm not gonna reset).
For an idle that last you need that every reset gives you a bonus so high that you are tempted to do it. Change the amount of multiplier that gives every achievement, OR adds another means of increasing the multiplier... or another solution, but that needs to be fixed.
Idea to solve the problem with the amount of time you have to spend clicking for hearts:
Every Requirement you met, double the amount of hearts you get for EVERYTHING, gifts, clicks, dates... AND assign every girl a favorite job and while you are working on that job, the hearts increase at... lets say 1 heart a second
Like if you want this to be implemented =D
Ahh that's a neat idea! Def want it so if you're working a hobby where she likes that trait it will give a buff to the affection. I like your idea of it happening as you check off things on her requirements, that's rad.
Great beggining 4/5 ...
First thing: Like most idle games, it reaches a point (very soon) when your clicking does virtually nothing ... I understand that is an idle game, but it should reward in some way that you are active ... I think it has to be a significant difference between being active or not.
Second thing: The achievements should give some kind of reward, or else they are meaningless.
Again, excellent game and awesome reinvention of idle games =)
Great game 5/5
Little advice for the creator:
Bussiness in order A-B-C-D... should be (fully upgraded):
profit A << profit B
profit B << profit C
and so on...
I hope I made myself clear =)
I don't understand the "Tend crops" thing, I don't assign anyone to tend crops because it's the same result that if you kill him/her:
You can't use that survivor for anything else and your food goes +1
5/5 I love that you can actually win without buying 100% of the stuff. The only thing: I think that if you guess the order of the recipe without the advice, it should give the bonus (or even a greater bonus)... just saying =)
5/5 Excellent adaptation of King's Bounty (1990 version). The only thing that bothered me, I would like to see the movement with tiles of the old game (so, for instance, I can escape undesired battles) instead of this fluent motion.
It would be nice to have an interactive background (optional): It starts with nothing, and while you are buying stuff, that same stuff appear in the background and you see your progress in a more grafic way.
Happy you liked it ^^