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Bullet Cell

Play Bullet Cell

Jan. 31, 2013

Rating: 0

One more thing, the click to start after death is still causing the game to be unplayable. Just figured I would let you know.

Bullet Cell

Play Bullet Cell

Jan. 31, 2013

Rating: 0

Great hotfix, I can last a lot longer now. Those X enemies sure are tough however, they take up quite a bit of the movement space while you're being swarmed by many others. It's what I would expect of a bullet hell but it feels like a bit too much to handle all at once. Maybe I just need to get the right upgrades first, the damage going out during that phase is quite something.

Bullet Cell

Play Bullet Cell

Jan. 30, 2013

Rating: 1

Continuation of the previous comment - Enemy speed seems inconsistent, same issue as their health, in one session they seem to be able to keep up with me easily, and in another session they dawdle behind me, both times without speed upgrades. Are the two connected? Is it intended for enemies with more hp to be slow and enemies with less hp to be fast? I'll keep playing and see if I can make it through to wave 4. In wave 3 I seem to have troubles killing enemies and avoiding damage from the melee enemies. I generally have some power, health, shield, and speed upgrades at this point.

Developer response from evan999333

Different types of enemies have different speeds but those speed are static. Same for health.

Bullet Cell

Play Bullet Cell

Jan. 30, 2013

Rating: 0

Hello, I tested the game again and here is what I found. Click to Start reappears and doesn't go away when restarting after death. This also causes a few enemies from the phase you were at to appear and then enemies stop spawning. Refreshing the page is the only way to start a new game. I upgraded Multishot to level one and suddenly did no damage to enemies in phase three. This is without damage upgrades. I know that damage was decreased for Multishot, do enemies have armor now? Enemy health seems inconsistent. During phase two in one session I could kill them in two hits, and in another session it takes four to five hits to kill them. Both tested without upgrades.

Developer response from evan999333

Fixed the problem with the 'Click to Start' and also the problems with multishot. As for the health of enemies it is always the same each level. There was a problem with the damage upgrade that has been fixed now should look a lot better.

Bullet Cell

Play Bullet Cell

Jan. 29, 2013

Rating: 1

A few glitches here and there. Often times when starting out I would have multishot or backshot right off the bat, whichever upgrade I had before I died the previous game. Not too fond of the random item shop, would like to be able to pick what upgrade I want instead of hoping the one I want is in there each session. The shooting enemies deal a little too much damage, not impossible mind you, but I feel that they could be tuned down a bit. Nice game, hope you are able to give it the tweaks it needs.

Developer response from evan999333

Thank you for the multishot tip. I added in the multishot and back shot very last minute and didn't add the code to reset them on death! This will be fixed in version 2. Also toning down the ranged damage for sure. As for the shop it is going to be re-randomizing the upgrades after each level. I also have a few really cool additions planed so check back sometime!

Run Elephant Run

Play Run Elephant Run

Feb. 01, 2011

Rating: 0

Randomized obstacles made insane as hard as it sounds, which is good, so 4/5.

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