When you have several characters who have accuracy reduction, the last character to hit the NPC has his effect granted, even if it is a lesser effect. So, if you have on character with -45% to accuracy and one with -30%, even if the one with -30% hits the target second, the target gets -30% and the -45% gets romved.
I love this game and theres alot that can be done with it. My biggest grip so far are that some of the legendary items are terrible. One being the ring of boubless energy. I have a level 46 and a level 140 one and they both have the same stats. The cleric armor that is str and intel is light armor, didn't make much since eitheir. 5/5
Also, when auto sending, it stops sending when a charge is reached, would it be possible to have the charge noted but the keep sented units, because as it stands, it stops sending units. It'd be nice if when you pressed Q the next time the cooldown was up, the units would send. And that it didnt only tell you when the cooldown was up. Because there's no way to tell that you have a charge until you have a readied troop seleceted. And when I run away from the computer for a minute and see that I haven't sent anything in 5 or 6 waves because a charge is ready, it's frustrating.
Excellent game. Maybe put a black bar in between the bars representing the tide fo the battle, because If you play two player and both take the same side, there's no way of telling where your'e at. I also like the idea of "getting attacked". Maybe there could also be a tower placement option? Limit the the number of towers to one or two and give them a longer build time. Or some type of sturctures, to be placed to stop rushes of weaker units, just don't allow them to be placed in ever "lane".
The more I play the game, the more flaws I see. The system rewards long battle but the longer the battle, the more the discards. You can drag out a battle to build XP but the odds are stacked against you. Because chances are eventually going to have 6 out of 7 unusable cards. So it's going to be discard repeatedly and if you have bad enough luck you can waste 15 minutes only to lose the game. I think if you made decks choosable, changed the XP system, and maybe added the ability to place your points instead of picking a class. The fact that the only moves that reuire stam are direct hits seems like a bad idea too. A warrior cannot buff himself and if he does, it's not worth the time. I know it is possible to level any attribute on any character but it's still flawed. Has a shot at being a great game.