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Titan6384's Comments

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XenoSquad

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Oct. 31, 2011

Rating: 3

Excellent.

Epic Combo!

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May. 02, 2011

Rating: 0

Scores are not submitting. Going to score. Back to game menu. Nothing.

Don't Look Back

Play Don't Look Back

Mar. 05, 2009

Rating: 0

Good game. Very challenging. Nice ending. Is this game based on the Biblical Story?

Kongai

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Aug. 15, 2008

Rating: 0

Tafari's innate ability should read "Automatically adds 5 minutes to game time."

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 26, 2008

Rating: 0

Broken?

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 23, 2008

Rating: 0

When you have several characters who have accuracy reduction, the last character to hit the NPC has his effect granted, even if it is a lesser effect. So, if you have on character with -45% to accuracy and one with -30%, even if the one with -30% hits the target second, the target gets -30% and the -45% gets romved.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 22, 2008

Rating: 0

I love this game and theres alot that can be done with it. My biggest grip so far are that some of the legendary items are terrible. One being the ring of boubless energy. I have a level 46 and a level 140 one and they both have the same stats. The cleric armor that is str and intel is light armor, didn't make much since eitheir. 5/5

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 11, 2008

Rating: 0

Also, when auto sending, it stops sending when a charge is reached, would it be possible to have the charge noted but the keep sented units, because as it stands, it stops sending units. It'd be nice if when you pressed Q the next time the cooldown was up, the units would send. And that it didnt only tell you when the cooldown was up. Because there's no way to tell that you have a charge until you have a readied troop seleceted. And when I run away from the computer for a minute and see that I haven't sent anything in 5 or 6 waves because a charge is ready, it's frustrating.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 11, 2008

Rating: 0

Excellent game. Maybe put a black bar in between the bars representing the tide fo the battle, because If you play two player and both take the same side, there's no way of telling where your'e at. I also like the idea of "getting attacked". Maybe there could also be a tower placement option? Limit the the number of towers to one or two and give them a longer build time. Or some type of sturctures, to be placed to stop rushes of weaker units, just don't allow them to be placed in ever "lane".

Fold

Play Fold

Oct. 19, 2007

Rating: 0

The only possible flaw I see in this game is the difficulty of throwing the orb when you are close to the edge of the game field. 5/5

13 Guardians

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Oct. 16, 2007

Rating: 0

The more I play the game, the more flaws I see. The system rewards long battle but the longer the battle, the more the discards. You can drag out a battle to build XP but the odds are stacked against you. Because chances are eventually going to have 6 out of 7 unusable cards. So it's going to be discard repeatedly and if you have bad enough luck you can waste 15 minutes only to lose the game. I think if you made decks choosable, changed the XP system, and maybe added the ability to place your points instead of picking a class. The fact that the only moves that reuire stam are direct hits seems like a bad idea too. A warrior cannot buff himself and if he does, it's not worth the time. I know it is possible to level any attribute on any character but it's still flawed. Has a shot at being a great game.

13 Guardians

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Oct. 15, 2007

Rating: 0

Having hit damage increasing spells that coss massive amounts of magic doesn't make for the best gameplay eitheir.

13 Guardians

Play 13 Guardians

Oct. 15, 2007

Rating: 0

Good game but I fellt curses were extremly overpowered.

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