Hard Badge Get! : Grind out to the last two weapons, they are both homing. Max out health and regen, then buy all the boosters. Infinite jumps to keep you at the top of the screen to avoid all the obstacles.
Wow, very active Dev, and a decent game to boot. Great job, keep it up. Very happily supersized when "Upgrade" and "Incremental" also doesn't mean "Idle."
Totally agree with you on that part. Incremental should mean tight upgrade loops, not "idle". And although have auto-combat, the player still has to focus heavily on loot selection as the active portion. My future prototypes will probably be along these lines so I hope to keep experimenting in this realm!
Does... does being offline lose progress towards the endings? I had 91% on the Knight's progress on Blacksmithing, but now it's gone down to 87% after being away an hour......
Hola! There is now a free version on Armor Games plus the paid one on Steam
store.steampowered.com/app/1065580/Castle_Woodwarf_2
and Kartridge
kartridge.com/games/Mentor31/castle-woodwarf-2
I have prepared the game to launch on Kongregate as well, but need to wait a few more months because of publishing rights :-) I think it is on July 1st 2020 I can hit the launch button for free HTML5 version on Kongregate.
Wave 20: Rocket launcher fires rockets while waiting for enemies to get in range? Cool! Wave 60: Too many rockets! The lag! Accidentally starting waves 100-120 at the same time: Oh no...
Nice game. If anything, it's fun enough to watch the fights. Not much by means on equipment, but when you factor in the differing fighting styles this game can be complex enough to keep entertained. Graphics are decent, but the animations are quite good.
Yes, flying enemies are frustrating, but this game is awesome. Just build up your Regen first, then Defense. Best staff + piercing makes the endgame trivial.
Totally agree with you on that part. Incremental should mean tight upgrade loops, not "idle". And although have auto-combat, the player still has to focus heavily on loot selection as the active portion. My future prototypes will probably be along these lines so I hope to keep experimenting in this realm!