Deceptively simple and seems completely luck based at the start, but interesting enough to convince me to grab a few totems and play with a bit more skill. However the bat'leth is a bit overpowered once you figure out the trick...
5/5 from the very start where the tutorial level isn't a snooze! Gotta say this game is full of surprises. That gigantic wave, no preparation... the sneeze... haha.
"No, don't put that Seaborgium in the middle of the thoriums." "Nah, these heat vents aren't even breaking a sweat. And look at all the plating. We'll be fine." One tick. ONE tick.
Shortcut like spacebar or Z or something to slow time, 1-2-3 for soldiers, R to reload, WASD to move map, or w/e.... still in alpha but looks like this game could be pretty awesome! Real time strategy with the ability to slow down time to make the decisions gets the best of both worlds--turn based and rts. I've actually been looking for a game like this. 5/5 love to see it get even better.
Why not just enjoy the game without complaining or calling Q insane? Seriously, his game, his rules. Play by them, don't get banned, and maybe try not stepping on his toes rather than seeing how close you can get to pissing him off, getting banned, and crying in the comments.
This is one of my favorite tactical games... it gets extremely tense at times yet pausing the game makes it manageable so your head doesn't explode. Well done, great game, 5/5
Kinda feels like, when you've been unaccepted or left by a certain amount of squares... you just feel like you want the game to be over. Kind of like how lonely people may feel about life...
If your capital is under threat, rush units to it IMMEDIATELY. Just because you have units on the way doesn't deter the fact that it can go down before they get there, LOSING you the game!
This is true