Nice TD, but cannot help to be annoyed by people labeling it as unique though... Yes, the lvl-system is awesome, but there's nothing revolutionary about it, The Gemcraft series (for example) employs a very similar one...
@Magei00 (a while back)
The best way to get the math-master acheivements is to attempt the higher difficulty-lvls, pref. impossible...
combos provide the road to high points so dont skip and dont get your answers wrong...
Congratulations! You just won the Big Blue Box Bounty Badge and 30 points! yeay!!
ps. enchanting can be raised through working as a librarian... but its not worth it timewise if you are going for the badge...
nice game, very inspired by speedball... too easy badges though, got the first three in the first game without even trying to acheive the latter two...
for those of you who are struggling to get the last death trophy (4000 kills), just replay lvl 56 & 60 a couple of times and you ought to be done fairly quickly since lvl 56 yields +400 bunny kills...
here are some general tips that really ought to facilliate gameplay...
1. focus on creating dual gems and improving dual gem mastery since they are by far superior to pure gems
2. focus on turbulence and resonance to further increase damage, as well as on forge for cheaper gems and replenish for more mana gain...
3. use gembombs on the "wave-slider" to anger creatures in order to gain more exp and mana...
furthermore, by angering early, easy waves, u can gain more mana to buy defense for the harder ones...
4. invest in flexible pool and increase mana pool alot during battles since this increases exp substantially...
if u follow these advice u ought to able to finish the game without too much grinding and at a fairly low lvl...