I would really like to be able to hide some cards. Often one card is strictly worse than another, and in those cases, I don't really need to see the cards to know that I don't want to use them.
That's a great idea. On a technical level, that will be easy to implement, but I'm trying to figure out where to put it in the UI.. running out of space... hmm...
I really think that the "both steal" scenario should be less bad for both players. As it is now, I can know that the other player will steal from me, but stealing from them doesn't actually do me any good, except to punish the other person. I think, if both players steal, then they should each stay in their current tier and get no money at all. That way, it is technically always profitable to steal.
Seeing some comments here about the sequel, I thought I'd post the link to kassoon's site here: http://www.kassoon.com/content/forums/
He's been working on the game consistently, but it's still in alpha atm. You can however follow the (usually weekly) devlogs.
There's a bug on the third map (with the armadillo bugs). My larvae workers fail to leave the upper right rectangle when they are carrying something. They keep running against the wall.
My farm must be cursed D: Troughs (both full and empty) and full feeders all look like empty feeders. Sheep that I just sheered look all fluffy again, but I can't take any wool from them. Trees stopped growing. My doors are mocking me. They stay open when I'm not near them and they close when I try to enter my house. I got so scared that I ran out of my farm ... and then everything *shivers* went black.
This may be fixed in the just posted update, if not can you send me your save file? Check the description under how to backup your save, and if you send it to kassoon@kassoon.com I should be able to take a look and fix it
well, I thought I had nothing to lose anymore, so I used the map a second time and now everything changed. This might actually be how the map was intended to work. Personally I'd prefer it, if it only changed the area you're in. That way you could build fancy stuff in one area and mine in another area. The farm just isn't big enough to place all the blocks that I want to place ;)
I used the confusing map, but instead of changing the area I was in, it changed the very first area and the area that I actually wanted to change is still the same as before :( I had build a village on that first area so I was kinda sad about that. Well, I guess I'll just build a new one now. Should be fun :D
I'd really like to have an indoor water source. Sure, you can just place a water tile, but it just doesn't seem right to me to have a lake inside a house. maybe a water tab or maybe just a bowl of water. would be cool :)
I really love this game. thx for making it :) oh, but there are two little things. I would really like to be told when the enemies at a farm attack are all dead. I think the music changes, but I don't always play with sound, so that isn't really enough. The second thing is that you can only harvest one hay at a time even if you have a diamond sickle.
That's a great idea. On a technical level, that will be easy to implement, but I'm trying to figure out where to put it in the UI.. running out of space... hmm...