Little refinement of poster before me, probably already mentioned here: Easy High Waves: Warrior: shield wall, adrenaline, inspire, bloodlust, cleave. Cleric: revive, purify, heal, heal all, holy light, IMPORTANT: 5pts benediction Conjuror:war golem, Call soul, aegis, refresh, rest augment health. Ranger:pierce, healing lore, natures balm, swiftness, focus, rest vitality. IMPORTANT: put ALL stats into endurance with ALL chars. prefer weapons with poison, instant kill, drain life or stun. prefer items with power and health regen, drain life for all exept cleric. summon golems, do all buffs for everyone. blind enemies with holy light, use bloodlust to regain power with warrior. use repeated heals to get rid of own blindness...got bored after wave 40...stopped healing, but it still took 8 waves to kill me^^
Some tips/impressions:
- Arkandia Jones is a waste of money
- The best items can be bought. Keep as much money as possible at the end ot the map, some of it will be transferred to the overland map. Sell the mostly useless stuff, but keep one element change item of each type
- The ONLY melee units worth using in the current version are Cutpurses and Gentlemen. Increase their steal ablity, add some gold return items and buy those really good artifacts at the stores
- Most of the time it is MUCH more effective to keep ur units at lvl 1...just spend the money on new units. Prefer adv units with lvling.
- Focus on either ranged or magic units and that skill plus few points in elements and specialism.
- imho MOST of the other skills are a waste.
Really cool game!! Had hours of fun with it :) The Mixture of Tower-Defense and RPG elements is great. Unfortunately, it is WAY to easy, with no way to change the difficulty.i finished it a second time, with only using 1 hero and only using Trainees and Archwizards.
btw: is there a place where i could post an attachment? I made a complete list of all units with all their abilities.i would like to share^^ And my list of possible improvements is also way to long to post it here.