I think the game could benefit from correlations between buildings. Ex: 4 types of resources: Army, food, gold and peasants. Farm would produce peasants and food, Market would produce gold. Barracks would produce Army but decrease peasants... and so on.
That might make a good Idle Conquest 2! Unfortunately, adding all that to the current iteration would force a save game wipe =\. More fair for everyone to just launch a second game if this one does well enough! Thanks for playing!
That might make a good Idle Conquest 2! Unfortunately, adding all that to the current iteration would force a save game wipe =\. More fair for everyone to just launch a second game if this one does well enough! Thanks for playing!