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Toddarooski's Comments

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Balance Balls 2

Play Balance Balls 2

Aug. 10, 2007

Rating: 0

I think the randomness would be fine, if there weren't so many "unwinnable" situations that I ended up in. You're doing fine, and then all of a sudden, a few balls end up on one side of the ramp and you're dumped into this situation you can't possibly recover from. I think maybe if players had the opportunity to recover from those situations, people would enjoy the randomness factor better.

StarShine

Play StarShine

Aug. 10, 2007

Rating: 0

Nice level of polish and presentation, but I felt like the game never got beyond trial-and-error for me. There was never a point where I felt like I could sit there and puzzle out the problem in a satisfying way. I just tried various shots over and over again until I hit the one that magically worked.

MindScape

Play MindScape

Jun. 21, 2007

Rating: 0

I really liked it! Fun and different. I wish I could have mapped the jump key to the space bar, and I had trouble sometimes on the last level (right before the boss) figuring out what areas would change gravity and what areas would just plunge me to my doom. Other than that, good game.

A Walk in the Park

Play A Walk in the Park

Jun. 14, 2007

Rating: 0

In Soviet Russia, Dog walks YOU! Sorry. I'll stop that. Nice game -- I think I would enjoy the slow-paced feeling more if I could have saved my game and come back at a later point. But the tone was nice -- kinda reminded me of an Orisinal game.

Kong Ball

Play Kong Ball

Jun. 08, 2007

Rating: 0

Fun little idea, but there were times when it didn't register some of my clicks, which is uber-frustrating.

Olive War

Play Olive War

Jun. 07, 2007

Rating: 0

Jeez... not ANOTHER "olive with a gun game"? Doesn't the game industry have enough of these?!?

Potion Panic

Play Potion Panic

Jun. 07, 2007

Rating: 0

Man, this game's got potential. Tons of potential. I agree that this version isn't quite there yet -- I'd probably want to see more of a logical connection between the potion ingredients and the effects (or if there was one, I didn't notice it), and, like, MacLaurin mentioned, more tactical advantages and disadvantages to each form. (I agree that there wasn't much reason to change from fire.) Once you've done that, you can start adding some varied enemies that require some mastery of these different techniques. But still, for a first attempt at something completely new and original, this was a really interesting game...

Escape #1: The Car

Play Escape #1: The Car

Jun. 06, 2007

Rating: 1

Not bad -- I dig these types of games, although I'm not as much of a fan of the "find this one itty bitty area of the screen to click on" elements. For the record, I thought the keycode was nifty.

Zombies Revenge

Play Zombies Revenge

May. 20, 2007

Rating: 0

Hey! Zombies can't use guns!!

Tactical Assassin

Play Tactical Assassin

May. 20, 2007

Rating: 0

Pretty fun... I think if users had a better understanding of who could see what and who could set off what alarm, it would be much better, though. The "don't set off alarms" levels felt sorta arbitrary. Besides that, good concept...

More Bloons

Play More Bloons

May. 20, 2007

Rating: 0

Kinda frustrating at times, but the quick pacing kept me coming back for more.

QWERTY Warriors

Play QWERTY Warriors

Nov. 29, 2006

Rating: 0

Fun game, but I'm sending you the therapy bill for my carpal tunnel. :)

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