Boring.
Also has been done way too much.
Feels like a zelda clone without anything new or interesting.
No points for effort or design, the main character doesn't even look that good.
Arena has glitched up.
Have built one, but quest prompt keeps reminding me to build it.
I try to upgrade it, but it keeps telling me I can't do it even though my level requirements are met, however when I select its function it says Building isn't complete yet.
Aside from this glitch it has been an addictive idle game with nice art and interesting animations for battle to observe.
Grinn's tale nostalgia eat your heart out.
I like her outfit. Yes, even the obvious lack of pants.
There's a Link with the gear layout that makes it similar to that of the n64 Zelda titles. (get it? Link? hahaha kill me...)
Bosses are a bit spammy, but farming health potions mitigates that.
Amea looks sexy, and all the gear suits her.
Spells have no real limit? ftw lol
good game!
It is very different from the first, but just as creepy.
Well done, Scriptwelder.
Personally, I didn't find it as riveting.
The biggest scare for me was in the middle of the game, rather than the end.
One of the best parts is all the notes; it is very fulfilling to find out more about what was happening in the first game.
That stupid message at the defeat screen really doesn't help.
Mind changing it into something less annoying?
Losses only happen because I have no decent runes and/or because my opponents seem to start out with a massive advantage every campaign game- namely loads of runes and more hit points.
"Seems like you need some balancing, game!"
and I thought some games on the internet could not be bested in how bad they were...
-Laggy
-Glitchy
-Lazy designs
-Too easy
-Boring moves
Guys, put your stuff to better use, better luck next time when inventing a "game".
There's this strange glitch atm preventing me from collecting me resources from some buildings- at first I thought it was because I clustered them together, but when I click, it only offers me the building's upgrade/rally choices instead of taking the resources, I've even tried moving the building, but no dice, the resources are registered as 'collected' and the buildig's capacity is full, but I still can't collect by clicking...
Please help? Wasting a tonne of resouces...
Stop making me post my status update everytime I level, thx.
Also great to see you're not hiding your poor grammar- 'equiped' .
Farming is easy and I love how all I have to do is point and click but this really just feels like another Diablo clone.
@ Ironhidegames -The amount of micromanagement required for this game is retarded- heroes are the 'special' unit that wants to pretend it is a mobile turret- but that lacks the one thing that makes turrets most useful-invulnerability. It's not heroic if my hero gets annihilated by a single wave, that's just a scam of 15 points. Please allow heroes to walk and stand on any part of the land, they are counter-intuitive to gameplay and strategy otherwise. Taking on the unrealistic expectation that you read or pray even take my post seriously, I'll add one more suggestion. -Soldier Towers: the troops that they keep spawning should automatically move to engage ANYthing that walks into their field of movement unless they're already engaging something. Far too many times I've had fully upgraded soldiers stand by while monsters charge in a line that's millimeters from them... Me: "HEY YOU, yeah YOU, GAIZ WITH SWORDZ, CHOPPETY FU#$IN CHOP!!!!"
@ Ironhidegames
-The amount of micromanagement required for this game is retarded- heroes are the 'special' unit that wants to pretend it is a mobile turret- but that lacks the one thing that makes turrets most useful-invulnerability. It's not heroic if my hero gets annihilated by a single wave, that's just a scam of 15 points. Please allow heroes to walk and stand on any part of the land, they are counter-intuitive to gameplay and strategy otherwise. Taking on the unrealistic expectation that you read or pray even take my post seriously, I'll add one more suggestion. -Soldier Towers: the troops that they keep spawning should automatically move to engage ANYthing that walks into their field of movement unless they're already engaging something. Far too many times I've had fully upgraded soldiers stand by while monsters charge in a line that's millimeters from them... Me: "HEY YOU, yeah YOU, GAIZ WITH SWORDZ, CHOPPETY FU#$IN CHOP!!!!"
The amount of micromanagement required for this game is retarded- heroes are the 'special' unit that wants to pretend it is a mobile turret- but that lacks the one thing that makes turrets most useful-invulnerability.
It's not heroic if my hero gets annihilated by a single wave, that's just a scam of 15 points.
Please allow heroes to walk and stand on any part of the land, they are counter-intuitive to gameplay and strategy otherwise.
Taking on the unrealistic expectation that you read or pray even take my post seriously, I'll add one more suggestion.
-Soldier Towers: the troops that they keep spawning should automatically move to engage ANYthing that walks into their field of movement unless they're already engaging something.
Far too many times I've had fully upgraded soldiers stand by while monsters charge in a line that's millimeters from them...
Me: "HEY YOU, yeah YOU, GAIZ WITH SWORDZ, CHOPPETY FU#$IN CHOP!!!!"
Still unable to spend my Kreds for Pramin, feeling pretty lousy about it.
This has been going on for the last two weeks, before that, I spent some kreds on my card monsters game just fine...so what gives?
I'd really like to buy a fuzzlehorn habitat or maybe even a couple of land tokens.
wtf have you guys done to the levels since your last update?
Before I cleared my cache and internet cookies I did the bonus 6 stages after Vez'Nan with incredible ease even on normal.
Now I find them impossible to do in easy...
Not to mention that no matter how many times I kill Vez'Nan, it no longer seems to count, he's always there anyway and the stage remains uncleared.
I don't know if these changes are intended, but the only nice thing I've found so far is the new heroes-which seem outright better than the older ones.
However, not even these powerful new heroes are up to the task- so I ask again, wtf have you guys done to this game?
Need to up the drop rate on keys for all the chests that I keep finding.
You're just trolling people if all you do is design a game to drop chests but no keys...and no, i'm not spending real money on stupid digital keys.