Great game, but I think the skills should get greyed out immediately after the soldier enabling it dies. It's very frustrating to try to use a skill which looks like it's available only to read 'skill not ready' popup, which is hard to read anyhow in the heat of battle.
Beside that, I'm really enjoying it and, as others have said already, it's a breath of fresh air to see a game here that's not an idle clicker of sorts.
I really wanted to like this game, but unfortunately, after the first 15 levels the hero is just waaay to OP for the gameplay to be interesting. The music and sound effects are terribly over-compressed and literally hurt the ears. I don't understand why didn't you commission a proper audio professional for the job... As it is, 3 with tendencies to 2 - you could've done a lot better job.
Fake difficulty mechanics, bgm not looping correctly during the battle, missions not working correctly... Is this an open beta test or have indie game developers started to follow the example of their AAA friends?
This game is not only too easy - it's also very buggy, incredably so for such a simple game. Block does not work all the time, sometime only the anim is played, but the damage is taken anyways. Also, what's the point in leveling up if you can lose all your upgrades after getting killed? I understand it's supposed to be a rogue-like, but then why not give a player a fresh start every time, even if it's not a lot of fun? Currently, you lose all your upgrades upon dying, but keep high level level up demands. It's just no fun at all, even if exp earned is scaled to match current level. Shame, nice idea, but rather mediocre execution.
What's the point of all those detailed, accurate informations about our weapons, when the ememies have tanks with 800mm of armour? How about the same level of details on either side... -.-
Thanks for your feedback. It was done in a purpose, but right now I can't remember why :) I think I'll fix it.